Wow some awesome stuff coming up now :D all your games are looking great!
I've added a few new things to mine Like physics with some objects and some small stuff like for example, when you collect 100 coins you gain an extra life and then the score resets to 0. also same applies when you die, except of course you loose a life then.
Still thinking of the main goal for these little animal to strive for other than explore and collect coins. I was thinking about making them treasure hunters where they have to collect pieces of an item from each scene and once they're all collected they can progress onto the next set of stages.. But I have a problem with actors (like coins and 1ups) re-spawning every time you re-enter a scene (you can backtrack through stages to give that open world feel) so I need away for the actors to be destroyed for good once collected.
Another idea was to make them strays who have to search for food. But they're on a time limit and once the clock reaches 0, they loose a life. So I scatter some food around the map and whenever you collect some the time is bumped up a little. Making it more of a survival game.
but again, I'm still unsure. But I can wait until I have all my stages while I figure out an ultimate goal. any ideas welcome.
ALSO I want to make some enemy AI. I'm making saw blades and I want them to move at random on their own.. so I figure the best way to go about it is to give them normal enemy AI and some push back and damage upon contact. Does anyone know where I can find a decent tutorial on this? I've tried some enemy packs in the stencyl forge but none of them seem to work properly :c.
here's a screen shot of some physics n stuff :] I look forward to seeing some more progression of your games! :D