At 6/11/11 11:01 AM, Dean wrote:
I can agree to an extent that they felt slightly clunky, but I think the other reasons are invalid.
You know, I assumed that they would give you faster horses as you got better ones, but I never really bothered, so yeah, I'll agree with you here.
Wasn't that only the case if you got caught? Moral of the story, be a better thief.
Well yes, but the point is that If I commit a small crime in Bruma, the guards in Kvatch shouldn't know about it, unless it was a huge crime, and it had been a few days for the news to actually be able to spread that far. In my opinion, you should actually be able to avoid being caught once a guard sees you committing a crime.
For example, if I break into a shop, and the shopkeeper manages to escape to tell a guard, that's the only guard that should know about said crime. not the ENTIRE world, it just doesn't make sense, and it takes the immersion out a bit. Instead, say, Im fighting a guard, if a guard see us, then he knows about it, he could help the other guard with fighting, or go get more guards.
Maybe even civilians could also report crimes to other guards. If you manage to lose line of sight, or if they just can't follow you anymore, they should let you go. But of course, they will remember your face, and crime, and so will the rest of that town (assuming it's a big enough crime, if not then imo It should only be that one guard, or maybe they should just let it go). Or if you kill all of the guards (and witnesses) no one should know about that crime, unless they see the bodies, even if they did, how would they know you committed the murders?
There's a mod that really makes the guard AI in general better, which does a few of these things, and it would make dealing with guards much, much better. I understand that if you -never- get caught then it isn't a problem, and I usually don't. I just think it's silly that if you do, the ENTIRE world knows and they pursue you to no end.
I can agree with this, but it looks like Skyrim is addressing that. I don't think any of my characters made it to a particularly high level because I always ended up not focusing on my main skills.
Yeah, I see that, which is very nice. The main problem I have with the leveling it just how tedious it is. But it seems that they are indeed addressing that, which is good.