OK, OK, maybe not sucks, if it sucked I would have left it, but it's ruined one of the best parts of video gaming: the surprise when you pick up a great game.
See, back in the days about which people like me love to get nostalgic, we didn't have the Internet. We only knew the coming games from the previews in Electronic Gaming Monthly. According to the Angry Video Game Nerd, people went to see The Wizard just to get a glimpse of Super Mario Bros. 3. I remember that before I got the Pokémon games, the only contact I had with Pokémon was a single video sent to me that promoted every kind of Pokémon merchandise, with only a small section about the games, meaning that I went in knowing practically nothing about what I would experience. So when the game came out and played well, or looked better than the previews showed, or had this or that character from other parts of the series, we were genuinely surprised. Even after the debut of the Internet, there wasn't much info on upcoming games, even Pokémon at the height of its fad, so for example when Nintendo revealed new Pokémon, we didn't know there were going to be sequels and assumed that they were secret Easter Eggs in Red and Blue.
That feel of exploration is gone. That feel of surprise is gone. Trailers, developer interviews, and a million news articles appear on the Internet, and fans online are practically expected to read them all. It satisfies curiosity, but it has a cost. The previews used to build anticipation without overly heightening expectations, and would reveal just enough about the game that you'd want to play it without giving so much away that you wouldn't need to. Nowadays, most of the fans know most of a fighting game's roster before it comes out. We already know who the main characters of the newest big RPG are. Every multiplayer mode is revealed to us. A game has few surprises, so we don't quite get the whole experience we did back then. It's all familiar.
It can be summed up by a line in Lord of the Rings: "Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder." (Bold added). The people preparing the feast are telling us exactly what they're going to serve, so when they serve it, we nitpick the supposed "flaws" in their meal instead of really enjoying it. Certainly, some fans were unpleasable in the old days, but it wasn't what it is now.
Can the Internet offer anything in compensation, any way that it enhances the gaming experience? Or will its attempts to do so simply bring up other charges against itself?