okay, there has been talk around Blizzard that from the sucess of World of Warcraft: Wrath of the Lich King, that they have already begun to brain storm ideas for the next big patch and or expansion pack for WoW.
Even on the Realm (server), Sisters of Elune, non-blizzard players, so that just normal old players got into a talk about what they would like to see in the next patch and/or expansion pack....
Those idea's included...
NEW HERO CLASSES
+Necromancer (same starting area as the Death Knight)
+Vampire
+Worgen (the werewolfs) (((a favorite idea for a hero class on the server)))
+Sage or Elder
NEW AREA'S
+Gilneas Lvl 35 to 50 (possible starting area for Worgen/Werewolfs)
+The Sunken Islands Lvl 78 to 84
+Stormreaver Wreakage Lvl 80 to 84
+Nazatjar Lvl 86 to 90
+Kul Tiras Lvl 82 to 86
NEW INSTANCES
+Ruins of Zin Azshari
+Tomb of Sargaeras
+Illidan's Detentionary
+CoT: Battle at the Sunken Islands (Alliance Only) Kul Tiras Wins
+CoT: Stormwind Massacre (Horde Only) Black Rock Clan Wins
+CoT: Battle of the Capitol City (Alliance Only) Lordearon Wins
+Cot: Battle of Grim Batol (Horde Only) Dragonmaw Clan Wins
+Cot: The Sundering (Alliance Only) Night Elven Moonguard Wins
+CoT: Reopening of the Dark Portal pt.1 (Horde Only) Warsong Clan Wins
+CoT: Reopening of the Dark Portal pt. 2 (Alliance Only) Nethergarde Wins
+Cot: Orcs first steps into Azeroth (Horde Only) Shattered Hand Clan Wins
NEW PROFESSIONS
+Piracy (lockpicking, key smithing, water based items, creates water mounts (Boats))
+Scholarism (relic, sigil, totem, tome, ankh, creation, creates books to understand other languages)
+Craftsmen (creates trinkets, weapon enhancements, bags, etc.)
+++Bonus Skill Slot: Once level 30 is reached, one can master a third tradeskill up to lvl 300
+Bonus Inteligence from: Engineering, Scholarism, Enchanting, and Inscription)
+Bonus Spirit from: Enchanting, Craftsmenship, Jewelcrafting)
+Bonus Strength from: Blacksmithing)
+Bonus Agility from: Piracy, Leatherworking)
+Bonus 5 to 40 mana per 5 sec from: Tailoring, Alchemy)
SUBTLE BONUSES
+plus 1 reputation for killing certain mobs, if your alliance, and you kill an orc in wetlands
+subtracting reputation from permanantly hostile factions
+collectable instance maps if the zone the instance is located in is fully explored
+hearth stone cool down down to 50 minute cooldown rather than 60 minutes
+water mounts at lvl 80, useable everywhere
+colorchooser for unguilded guild tabards
+Night Elfs +2% health from 5pm to 8am realmtime
+Blood Elfs +2% health from 9am to 4pm realmtime
+Undead +2% health when in eastern kingdoms
+Humans +8% health when in a friendly town
+Trolls +5% health when in a group of at least 1 other troll, for each non troll it goes down 1%
+Tauren +2% health when in Kalimdor
+Dwarves: +5% health when in a group of at least 1 other dwarf of gnome, same as trolls
+Gnomes: same as dwarves
+Orcs: +2% health when in outland
+dreanei +2% health when in outland
+Full Groups cause all party members to have a 1 health point regen increase
+making 10 or more kills in a BG cause you to have 5% faster health regen until Udie nxt or leave BG
+healing 5 or more ppl in a BG cause you to have 5% faster health regen til Udie nxt or leave the BG
+ressurecting another person in a BG causes U 2 have 5% faster Health regen til Udie nxt or leave BG
+Being "Tipsey" causes you to have +1 spirit, +1 strength, and -1 stamina
+Being "Drunk" causes you to have +2 spirit, +3 strength, and -2 stamina
+Being "Smashed" causes you to have +2 spirit, +4 strength, -2 stamina, and -1 intel
+Being "WASTED" causes you to have +1 spirit, +10 strengeth, -1 stamina, and -2 intel
+eating any food for full duration of eating will make you at least full for 2 min's for the buff
+certain emotes draw aggro by 1% to 3%, such as /spit, /taunt, /challenge, /insult, /punch, etc....
+More Factions, like turn non factioned NCP's to a neu faction.
There is ALOT people would like to see.... i personally think instead of adding a new continent, just add some new areas, but space them apart, raise lvl cap to 90, and make ALOT of subtle changes to gameplay like when your charactor is drunk.... shouldnt that have some effect? i think i should. Make the same have more realistic qualities to it. When you target an enemy and type "/spit" and the emote says you spit on the enemy, the aggro should go up at least a little, it would make the game more realistic, just like having fields of advantage, like if an Orc is in Outland haveing increased health is not too much to ask as a home field advantage.
Obviously, some of these things are kind of.... stupid, Piracy as a profession.... idk bout that.... However Scholarism, being able to learn how to understand, NOT type in their language, but to understand what is typed to you from "Common" to "Darnassian" or even, "Trollish" to "Gnomish"!
Even charactor personalizers would be cool.... such as when creating a charactor, be able to change eye color, muscle build, weight...
for example
a charactor that is.... high in weight and low in muscle build might have increased strength, but -5% run speed and mounted and swim speed.
a charactor that is low in weight, and high in muscle build may have increased strength, less stamina, but normal run speed.
This could even help RPing in the game.
One thing talked about alot was Charactor posture and height, no special traits, just the fact of thats how it looks, make it subtle change to it, but none the less...
... it IS those small, yet extremely in depth things that can make a great game even better!
NOW:
WHAT WOULD YOU LIKE TO SEE IN THE NEXT WoW PATCH OR EXPANSION PACK????