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Ghost Dance - NGUAC 2020

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Author Comments

A ghost dance with sad chords, an upbeat tune, and rainy ambiance to fill the gaps...

Hey NG! This is my submission to NGUAC for the first knock-out round. To be completely honest I'm surprised I was able to even make this song. I had to move into my college dorm these past two weeks which took up a lot of time packing, moving, and placing my computer. Even worse, my dorm is too small for my keyboard so I made a majority of this song a few days ago by writing MIDI on my mouse. It's like trying to draw a beautiful picture in MS Paint.

Regardless, I'm still glad I was able to write this song during these two weeks.

I think I read somewhere that I should have a list of the VSTs and/ or samples I used. Here's everything:

DAW: FL Studio

Plugin: Kontakt

Sample Libraries:

  1. Una Corda
  2. Abbey Road 60s Drummer
  3. Session Guitarist Strummed Acoustic 2
  4. Symphony Series Percussion (glockenspiel)
  5. Rise & Hit
  6. Kontakt Factory Library (Android Square Lead)
  7. Scarbee Vintage Keys (Breakfast in NY)
  8. Kinetic Metal (Amityville)
  9. The Watchmaker

The rain sample came from Una Corda

Good luck to everyone in NGUAC this year! From what I've heard all of your tracks are great, and I'm glad for the opportunity to participate :)

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Sorry for the long wait!

I like the emotion and atmosphere throughout much of the track. The reverse effects are a nice touch.

There are some major problems with the production. All the instruments sound like they aren't EQd properly. I think you can remove some low-mid frequencies from the piano, guitar, drums, and bass, and you can boost the highs on the snare, guitar, and piano. The bass ( or whatever instrument the strong bass sound is coming from) could benefit from compression as well as dynamic EQ to further suppress any unwanted resonances.The glockenspiel sounds like it's played at too high dynamics - you can play it softer and simply increase the volume if necessary; the glockenspiel should also be treated with dynamic EQ so it's consistent in volume and doesn't sound piercing. I suggest re-balancing the volume levels of all the instruments after making these changes.

The square synth in the 1:58 section sounds uninteresting. You can add more expression by automating vibrato, using different articulations, having pauses, using syncopation, etc.

You made some good decisions in creating an interesting atmosphere, but problems with production and lack of expressiveness detracted from my enjoyment.

I hope this helps, and thank you for participating this year!

Irish-Soul responds:

Thank you so much for the feedback! Yep, production is definitely where I struggle the most and I 100% see what you mean. I'll try to keep this in mind for future songs I create

The sound of the guitar really complements the ocean and chill feeling this instrumental gives, the little chimes with it adds charm, the drums really get the beat going once they start synchronizing. The tempo switch and I'm assuming that's an 808 at 1:58 adding a new relaxing flow to the instrumental. The fade out was perfect as well!

Irish-Soul responds:

Thank you so much for the kind words! At 1:58 I took a synth from the kontakt factory library and edited it to sound like a theremin, an instrument typically used in sci-fi soundtracks and such.

This reminds me of Hollow Knight and that is an instant win

Irish-Soul responds:

Thanks! :)

Credits & Info


4.40 / 5.00

Aug 22, 2020
9:54 AM EDT
Video Game
File Info
3.7 MB
2 min 42 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.