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Giraf- Calm Rupture

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Author Comments

I got a PM inviting me to this and figured i had to (for the clout ofc)

Made in one day using various sample packs. 160 BPM.

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Interesting piece, percussion heavy. Sounds like a mix between trap and dubstep.

Mix here to me is super reverb heavy -- I'd cut those wet sends down and low cut to 250 or so hz, considering we have an 808 to make room for. You could probably sidechain the kick or any really plosive FX to the bass for good measure. Where the reverb really steals my attention from your composition is in those long-tails like at 2:11 and 2:25. It's really boxy sounding there.

I would say 808 and those growls could stand to come down a dB or two. The way it is now, it pushes the percussion out of balance. Perc should be the loudest part of your mix, especially with bass music. And I would bring out more of your 12khz to 18khz there. You may have speakers that are overly representing sibilant sounds in the mix and be mixing them down to compensate, thus crunching them off on other sound systems. I'm listening on monitoring headphones and it's giving a degraded audio quality type sound.

The outro section is out of the key of your bass. I would just port that down until I could play my bassline over it and it sounded good. Once done, drop the bassline out. Presto, non-clashing outro.

Throughout there seems to be not clipping but a lot of harmonic distortion from being compressed. Dunno if you mixed this with FX on the master, but if you did, I would avoid that. Especially with trap or dubstep instrumentation, these instruments are very sensitive to work with when mixing. I would cut off your master channel, turn the computer volume down to 20%, and then mix until it sounds good to you at even that volume. It's more of a challenge, given the natural way the brain perceives loudness to be goodness, and will force you to make good decisions.

Interested to see what you come up with next. Thanks for coming out to NGUAC!

girafj responds:

Hey ADR3-N! I really like long, detailed replies like these because its nice to know that someone took the time to help me get better at music as a whole. Your feedback was extremely helpful in understanding more about fixing the muddiness of my mix, and I appreciate the rating.

That being said, I understand what you're saying about the reverb heavy sounds. In the sections you mentioned, there is a loud downsweep of white noise that I added to fill the high end, but didn't EQ, so the tail just sat there filling up the section a little too much.

Regarding the 808/growls, both had sidechain, but the transient still came through for some reason I couldn't figure out before I started the final master. The dilemma I had with the percs being too quiet was because they were out of tune with the higher frequencies so I had to cut quite a bit of them.

One tip I do get quite often is to listen to my song on other monitors, headphones, etc. I'm working on getting new speakers and I will take this into account.

Lastly, this song wasn't mastered because I was getting it out too quickly, I believe you're getting the "harmonic distortion" feel because the a couple sounds in the same frequency are slightly crushed, with didn't turn out well in the final mix. Thanks so much for this feedback, I will be sure to take it all into consideration in my next track. NGUAC was awesome, and it was great to see all the other amazing, better tracks that others created. Thanks!

Good stuff!

Credits & Info


4.43 / 5.00

Jul 20, 2020
10:55 PM EDT
File Info
5.4 MB
3 min 58 sec

Licensing Terms

You may only use this piece for commercial purposes if your work is a web-based game or animation, otherwise you must make specific arrangements with the artist.