Cosmic Fire

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The adventures of the green furred creature with the defensive tail and laser shooting eyes continues yet again!

Ghe'eti is faced with stopping the gigantic flying weapon ship infamously called the Cosmic Fire to prevent it from blowing up neighbouring planets!

He needs to fly around the ship disabling dangerous cannons before heading to the head where he is destined to whip the robotic head off after blinding it with laser beams!


the best song EVER

DanJohansen responds:

Hahah thanks man!

OMG cant stop listening to it! Its so great :D

DanJohansen responds:

Thx dude! Glad you enjoy it :D

I'm starting hyping you dude.
I think you can think yourself what my opinion of your song is mate.
"It stands in the stars"

Felt like I'm driving the rainbow road in Mario Kart again but with waaaay more fancy music

DanJohansen responds:

Hahaha Mario Kart, I haven't played that for a long time, it would be fun to play that a bit right about now. The SNES release!

Not sure how retro this was intended to be, but I feel the melody could've used some drums. Sounds like Super Mario Galaxy in some ways.

DanJohansen responds:

Glad you enjoyed it dude!

The song lacked the typical harmonies of a song where you would have lower notes acompany the higher notes. Because of this the song sounded more flat in placed (for example: 0:15 and 0:22). The drums where fantastic for this song (being video game).

I think what makes this difficult to use in a game is how the e-pianos and main synth are very high pitch making it difficult to concentrate on the game. Its amazing how much damage can be done with high pitch high frequency bells and synths.

All in all I would change the main synth to be more sawtooth based (but a mega drive brass could do well there). At the same time I would add extra bass layers to really bring out the lower end of the song and make this track complete.

DanJohansen responds:

''The song lacked the typical harmonies of a song where you would have lower notes acompany the higher notes'' - This to me sounds like formula working something I am against and I don't really like following set ways when making instruments work together.

I can understand how the high pitches can annoy some people, I don't have against tracks that has it personally, I kind of dig that moment of holy shit when it happens in tunes, but if it was places within a game and the SFX used interfered with each other, I think toning down the high pitch with EQ or a sound change would be in place. I would still want the OST released with this version in such a case though.

Glad you enjoyed it though!

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Credits & Info


4.40 / 5.00

Dec 9, 2015
6:10 AM EST
Video Game
File Info
6.4 MB
2 min 48 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.