The goal here was to create a fast-paced and haphazard sound environment.
I experimented with a couple of new techniques in Tabletop, and a lot of what you hear was played live while recording the track. Any bits that seem slightly out of sync with the beat were done so (or left out of sync) intentionally.
There are some pretty gnarly sound effects in this one, so it is recommended that you crank the volume way up for proper ear-splitting to occur.
Please contact me if you would like to use this in a project. We can discuss the details.