Should have added more darkness into it, like good old times.
I can see that this is a step in a new direction, but where is this going?
Again the persistent mood allows this track to be used in games. Relative emptiness and calmness suggests a non-battle, adventurous setting. The bright mood means a bright situation as well.
Great job, especially near the end. Sadly it's not a loop, looping doubles usefulness for tracks in games.
You still haven't found a game or a movie to compose for? Seems to me you are not trying to, otherwise you'd had plenty by now.