wheres the bass at?
wheres the bass at?
Near the beginning im loving the essence of the song, nice and deep. The drum kicks in so flavor isnt lost. However the change at 30: is extremly quick, and sounds alot different. Kinda felt like i was listening to another song during that point. During witch feels a bit empty but still not so bad. The first part then kicks in again, which is a nice change, but again to quick of a change. Then it goes into the empty part which i thought was a real nice addition. The build up afterwards was nice as well.
Good song but feels Floppy.
Softness and darknes that makes me mix both, Castlevania and Kirby in my head, for some strange reason! xD Great piece!... I liked the oboe so much!... Keep the good work, my friend.
Found you thx to Bosa, you have some creativity worth noticing ;D
Too bad it doesn't have some stronger kicks packed in... kinda like in my tracks :D
Hey thanks!! Now that you mention it, I think I'll go back and EQ the drums a little more. You are totally right, the kick is weak as hell. I guess I rushed things a little. I have to go check out your stuff now. Later!
From 0:01-0:13, I was in love with this song. If the whole song lost its electronic beat and instruments, then this track would have given me an entirely different impression than it did originally. It's just the dark graveyard feel of the low brass and eerie vibe of the woodwinds that made me feel like I was in a haunted mansion.
When the beat came in and introduced the electronic synths, my heart kinda sunk. My mood was completely demolished by a new image of some kind of Sonic the Hedgehog game. But, you designed this song the way that felt natural to you, and I can't argue against that!
I can really see this playing in the background of an action platformer game. You did a great job expressing a dark mood, and the synths add that extra feeling of excitement. You designed this specifically for a game, and you did a great job at that! The melody is pretty repetitive though, as there is little distinction in the track's composition besides just adding different instruments to play the same melody. But as I said, since this was designed for a game, it would play quite nicely in the background. Repetitive is good for action games, and it wouldn't draw your attention away from gameplay as much.
I really hope you make a classical song with Edirol soon, as I would really love to hear it. Your intro for this song was perfect at giving me a lamenting feeling (you almost made me forget that it wasn't Halloween yet). But again, I love this music and I enjoy your interpretations of what music should sound like in a game. You should be getting a ton of commissions after people hear this song.
And a five vote from Brother Bosa.
You pretty much hit the nail on the head.
I was trying to make something that wasn't memorable so as the song loops in the game, you wouldn't get tired of it even after prolonged gameplay. I never intended it to be a dark mood, it just happened and I love how it turned out.
I'm not sure of composing a classical song of my own. I have very little experience in the genre. I'm more of a rock/metal composer but I try to be as versatile as possible. I'll have to take the challenge! Your work really inspires me to do that!
Thank you for such kind words!
Please contact me if you would like to use this in a project. We can discuss the details.