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Orchestral Theme 2

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Author Comments

This is something commissioned for a game that will be released on the Xbox 360 as downloadable content. It's doubling over as a contest submission for the Newgrounds Audio Death Match. Hopefully it passes the test.

The idea behind this loop is that it swells and contracts. If you notice there are a number of buildups that lead into sections that start with just a few instruments. This helped keep the loop progressing while not really having a true climax in the song, which was what was wanted. So there isn't one major climax, but rather a lot of "mini" climaxes as I like to call them.

Hope you enjoy this little loopy. :-)



I feel it hits the spot

it definitely does have a lot of mini climaxes. It keeps building with no let down. Mysterious and powerful at the same time. Really like it. Hate 2 cut this short, great work.

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Gravey responds:

Glad you enjoyed the loop. :-)


it sounds like...

IT SHOULD EVEN BE IN CALL OF DUTY!!!! it should like your sneeking around the enemy's base.

but i love it!

-Leeroy Jenkins

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Gravey responds:

Thank you much.


Better than #1

Your classical style of music impresses me every time I take the time to listen to any of your musical masterpieces. I love the evil, lurking, mysterious strings in this jam. Credit to you as always. Keep it up! Can't wait to hear Orchestral Theme 3 when you upload it onto Newgrounds. :)

<M.A.P. 1385>

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Gravey responds:

Thank you very much. Orchestral Theme 3 is in the works as we speak. :-)


It must be in that game!

Its been awhile since my last feedback, I had so many things to do lately and i couldn't permit myself to slack. :P

Now the feedback!

A nice pressing atmosphere at the beginning, making seem like the game has «horror» and «rushing». I can already imagine a medieval game with fighters rushing inside an intense battlefield but it can also be applied to another situation. Since this orchestra is possibly well suited for situations as described earlier.

After awhile, it calms down to the point where all starts to get darker and the orchestra reshapes itself to build a smoother but deeper atmosphere of seem-like «termination».

I might be mistaken with some words used to describe the atmosphere, but we know that its a real piece of art. Also it is PROFESSIONAL.

You did well Gravey, hope it gets added in the game. =]


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Gravey responds:

Ah, good to hear from you Baddy. Been a while. :-)

I'm glad you enjoyed this loop. When the game it was written for is released I'll definitely be letting people know.


Nicely Done!

I want you to take these 50+ reviews from people who really don't know what the hell they're talking about, and throw them in the trash.

Seriously don't listen to these people, cause this is what people want in their movies and games. I mean sure you get your experimentalists who want to use their abstract creativity to make something that people will either love or hate, but in terms of realistic orchestrations this kicks ass.

Unlike 90% of the people here, I read your comments and understand that this isn't supposed to be a main theme or melody relating to a more important thing. Plain and simple, this is a hectic sequence which would be used in a chase or battle.

Keep up the good work!

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Gravey responds:

Thank you. It's good to see that someone can actually understand the purpose behind this.


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Credits & Info


4.42 / 5.00

Apr 14, 2010
5:18 PM EDT
File Info
7.1 MB
3 min 6 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.