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HoT #3 - Battle of Hyrule pt2

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Author Comments

"The Hero of Time" Montage Release #3:
Battle of Hyrule part 2

for the film "The Hero of Time" by BMB Finishes
Website: http://www.theherooftime.

Music Composed by George R. Powell

One of the pieces that did not require redoing. Also, in my inexperience at composing battle music (to this day, I still try new techniques to improve), this is probably one of my best battle music works, and I'm very proud of how this piece turned out.


Yet another great song

Note: For those having audio issues PLEASE download the mp3 and play it in your audio player as it will sound much better.

Review: The song is just another example of Setu-Firestorm's great work I like this song specifically as it seems he made most of the song and it's definitely not a copy of nintendo's (not saying it's bad to remix nintendo) It's a nice change, The only way to call this song is epic. Can't wait to hear more.

Very good!

Some helpful reminders:

-Be mindful of how high instruments can go, so everything sounds as natural as possible. I am almost positive that strings do not reach the registers you have them reach.
-Make sure your musical language is clear as possible... some parts in this song sound 'muddy', if you will... This happens when there are a lot of instruments going on at once, most notably at 2:30ish

Now, for the positives!

This was pretty damn good, and I like it a whole lot! The melody and the various variations of the themes were pretty good. You have a knack for instrumentation, and the different orchestral parts work well together, aside from the few issues I mentioned previously.
This work is rather 'professional' and 'Hollywood,' if I say so myself. Take that as you will, but in this particular instance, I mean that as quite the compliment. This is a nice project with good scoring behind it, and I encourage you to continue to produce good work.

Setu-Firestorm responds:

To address your pointers: 1) I have heard strings reach that high; it's just that it sounds better when real strings do it, and not a set of synth strings like what I was using, and 2) the muddiness is not a matter of instrumentation. In fact, the only error I made (and was later pointed out to me) was having one too many violin parts (normally they are split in two, and at the time I composed this piece, I did not know that). The muddiness problem has to do with the way it was mixed: a full orchestra with a bit too-saturated reverb, and a compressor to cap off the volume output at 0.00db without clipping. Both of those working together are what created that effect, and as with any new composing exercise, I learn and try different things each time in order to improve on the last time.

Other than that, your input is greatly appreciated, and I'm glad you liked it.

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Credits & Info

4.12 / 5.00

Sep 25, 2009
2:32 PM EDT
File Info
5.8 MB
4 min 13 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.