MMX 2A03: Spark Mandrill

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Author Comments

This song is entirely in NES-flavored 8-bit. If that's not your thing, then you might wanna pass on this one. And everything else I've submitted, since it's all 8-bit.

This one took a while. It's a fairly face paced piece, which made things difficult. It's hard to get the pitch and the timing right when the music is moving that fast. Even now, I'm not completely satisfied with the results, especially the tom drum effect. I couldn't get a satisfactory tom drum effect using just the noise channel and the triangle channel, so I found a sample online and imported it into the PCM channel... unfortunately, that channel doesn't have a volume control, and that means increasing the volume of the other instruments to compensate. Which brings in its own problem: the triangle channel also lacks a volume control. As a result, it is nearly drowned out by the other channels. However, I've gotten tired of messing with it for now, and it is presentable, so... enjoy.

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Quick & Sweet

This was a cool remix you did of the Spark Mandrill theme from Mega Man X,i loved it's electrifying speed in pace while staying consistent with all of the syncing,the quality was good and it was accurate to the original overall this was a speedy but goodie remix that i liked. =)

OMFG! Woot! lol!

Megaman X is one of my favorite games of all time, and Spark mandrill is one of my favorite stages of all time. to hear the music in midi almost brings a tear to my eye. (it would if they weren't dried out form all the time in front of my screen XD )


it'z rare to listen thing that don't have vibration XD


Great but you go over the 4 channel limit of 8-bit music. I wish you used 8-bit drum too.

Sweet :3

now this is an awsome 8-bit remke and every one knows that xD

Credits & Info

3.42 / 5.00

Mar 6, 2008
3:56 PM EST
Video Game
File Info
1.2 MB
1 min 22 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.