I like the quirky pads at the beginning. The vocals are a bit cheesy, and the mix sounds a bit muddy and indistinct. I wanted to see more variety in the harmonic content and a cleaner production. Did you make this for a game, or are you just mimicking the style? Either way, the texture is very minimal. Compression on the drums could help fill out the texture more, but you also may need a consistent bass line and some higher-pitched harmonies/melodies at some point. Another good way of creating variety could be to switch up when the vocals come in - i.e., make it a bit more irregular, not just every 4 measures like clockwork. Still, I’d encourage you to keep working on this. It has a lot of potential between the sound design, rhythmic content, and atmosphere. Keep at it, HumanCenterpiece! ^_^
Mixing, mastering, and balance
1/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
1/2
Instrumentation and sound design
.75/1
Emotion, atmosphere, and catchiness
1/1.5
Originality and uniqueness
.5/1
Overall (how do the elements above interact?)
.25/1
Composite score
5/10