You have some really creative rhythmic ideas in this piece, and the instruments are cute and feel fitting for a video game. It is a bit hard to follow some of the rhythms before the rest of the texture fills in, and the composition feels pretty disjointed here. You have a lot of different riffs that play one after the other without much interconnectivity between them, from :07 to :11 to :17 to :30 (which was an especially rough transition) to :38, etc. There’s some repetition later on, but the content is still pretty minimal and choppy. I think one of the most difficult aspects of writing music is layering different harmonies on top of each other, but I think until you find a way to either make that layering work or transition more gradually between these different harmonic ideas, this piece will be a bit jarring to listen to. I’d suggest trying to consolidate your ideas and working on having multiple harmonies playing at once, rather than creating variety by lining up all your harmonic riffs back-to-back. When you feel like you’ve done that, PM me and I’ll leave you another review. And to be clear, a lot of the isolated ideas here are good. The organ-sounding synth at :48 is really catchy and fun, for example. It’s just that the transitions between the ideas are a bit abrupt. Keep at it, YingYong215! :)
Mixing, mastering, and balance
1/2
Structure, transitions, phrasing, and variety
.5/1.5
Melody, tonality, harmony, and texture
.5/2
Instrumentation and sound design
.25/1
Emotion, atmosphere, and catchiness
.5/1.5
Originality and uniqueness
.25/1
Overall (how do the elements above interact?)
0/1
Composite score
3/10