Hello! This is a review for the NGUAC competition.
I've gone over one or two general categories of issues specific to your song, and one section of things I think also deserve complimenting. I prefer being very direct with my critique, none of it is meant to offend. Thank you for your understanding!
- Hey, so - I think you might actually want to lighten up a bit on the reverb. As big of a sound as it makes, it also can reduce the impact of your instruments. In the original, there actually isn't very much reverb, likely for this reason. Part of what makes this type of video game music fitting and enjoyable is how snappy and clean the mixing is. Since your mix is really bright, this is particularly the case. For example, listen to the piano at the start of the track. This is actually a common pattern used, where the last note of the sequence is clipped in order to create a bit of extra drama. However, the reverb makes it so that doesn't come across even if your midi is including it. This can be the case for other instruments as well. It also makes your climaxes FAR muddier because of all the reverb creating "blurred sound" in the background. Reducing this reverb would make the second and third climaxes better especially. A touch of limiting would also help quite a bit, since then the volume wouldn't be quite as excessive when it peaks.
Compliments to the Composer:
- Quite honestly, the reverb and limiting are the only things I really take issue with. Maybe some sections could use a bit more bass for the climaxes, but the original tracks are bright so that fits anyway... and the overall experience of the track is EXCELLENT. You have a lot of good arrangement techniques that you use to add variation and interest to the original music. I look forward to seeing your original works in the next rounds!
Final score: 8.3