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ChronoTrigger: Magus' Mid

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Game(s): Chrono Trigger
Song(s): Battle with Magus, Zeal

Just in time for Halloween! Couldn't imagine better timing for a song like this.

What we have here is a flight of fancy turned intense. I thought to myself, man, Magus has the most awesome battle theme in all of Chrono Trigger. But I wanted to make it creepy. So I did! :)

So came Magus' Midnight. Rubigamesh may have been a tough act to follow, but I think I did all right. One of my favourites, to be sure.

- Bitium Ribbon -

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It's quite goood...

however i'm not the one to be doing critizism, but i really liked the feeling around it... I like the game theme itself, and this is one of the best version i've seen... heard. great job!!


i like the fact it was five and half minutes long
and the begining sounded epic (when it started for some reason i thought u were goth)
the middle part thats close to the end didnt go with the song much
anyways nice job

meh it was intesting

it was intrsting to listen to and wonder about the game never played it but I am searching for something to play while scareing people halloween night and this has some potentiol expecillly in the begging but it needs editing


The rhythm guitar actually really caught my attention (surprising right?). I noticed one thing when playing the game myself, and it was that the song itself gives a lot of background tension. There's never a dull moment in the song, because even the silence itself is tense. You don't know up until the fight itself whether or not Magus is a friend or foe, and you don't know what he's capable of, having been a character talked about a lot, but not seen a lot in the game up until that point. Add in an incredible setting with a very invested character, and you have a very deeply motivated piece of music.

The rhythm guitar early in the song with it's syncopated rhythms really threw me at first because I almost thought it was breaking tension, but after an iteration or two I suddenly realized it was DOUBLING it. It was establishing once again that even the quiet rests between notes are just as intense. It blew me away, because that has to be designed. You can't do that on accident.

The song then follows it's natural melody with fantastic instrument choice on your behalf, and then cascades into something truly beautiful. With heavy vocal overlays and completely innovative bridge soloing, the song's intensity is ramped up to a level I thought you can only achieve using the model the game designers themselves did (incredible plot timing combined with fantastic character development and great score).

This really blew me away. One of the few 5/5, 10/10's that REALLY deserved it.

bitium-ribbon responds:

... Wow. Well, this is what I get for not checking up on my songs for a year.

Thanks very much! Incredibly flattering review.

- Bitium

Hmmm...It's interesting...but strange.

It's not the worst one I've heard; but of course not the best either.

One of the biggest things that caught me was the first sound/instrument after the bells; and I figured, "Hey, this guy knows how to instill fear." Then the second set of "bells?" afterward further forwarded your goal, sort of like a childish fear (like from F.E.A.R. the game, or something from the Freddy or Jason series; hell even Chuckie), but then the sounds after that just made it seem to push away from the goal of making it creepy.

Not to mention that it repeats too much like from the original theme (unless you intended that). The percussion ("drums") seems to be very off; and I think if you wanted a more fearful/creepy sound into it, which honestly, after the third sound you put in, took that feeling away.

If you wanted a more warped/twisted version, I'd say this one would definitely take the cake; however, since you intended your creepiness, I give you an A for effort, but a B for task completion, per say.

My ruling

I don't discourage you from remaking it or continuing; infact, I do the opposite if you decide to remake it again or continue. While I've found some amazing remixes of this theme, for the purpose you tried to fulfill, it seemed not to be of the best completion. (I usually see most horror movies and laugh the fuck out of them, but if you want creepy or scary, anything of that nature, I know many solid examples.)

bitium-ribbon responds:

It's interesting you say all that, because for a mix as old as this I'm quite flattered it's as high up on your grade scale as it is. This was probably about the sixth or seventh mix I ever made, and I knew very little about the program or mixing in general. Many thanks for the depth of your review!

- Bitium

Credits & Info


4.89 / 5.00

Oct 31, 2007
5:54 PM EDT
Video Game
File Info
3.6 MB
5 min 17 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.