This was one I had wanted to do for a while. A mountain/forest level on a cloudy day, in the rain. Lots of shading techniques used here, only the grass in the foreground I feel is the only portion not shaded.
This is also designed to be more like a videogame level-you have floating platforms, and a rock near a wall that's actually hide a secret underground passageway (along with a sign that indicates so). The platform up top is supposed to have a pushable boulder that the player can push onto the edge. The weight of the boulder will fall on the rock below, and both will break apart to reveal the passageway. The lamppost is in sorts a hint on what's there. And if one looks closely enough, one can see shapes on the distant mountains on the right. Those are supposed to be erected paths of level design, presumably part of a different level within the same location.
And as one can see, Tab looks pretty tired. Sucks to be going on a quest in the rain and cold (mountains, after all).
And from this point forward I'm calling any drawn version of my drawings that I'm going to recreate digitally workprint versions. Because it fits ("rough" versions of final products) and I like the name.
The colored version was produced in Paint Tool SAI (this was actually the first PC piece done with that program--over here on NG, I've posted the colored versions of PCs 6-7 and 8-9 first, but this was originally the first one completed and released). Tried a new approach of coloring some things in (lamppost, rock, and stone) by drawing up an outline and "filling in the blanks" without having the outline show in the final picture. Tab was originally going to be done in this style, but he didn't look right, so I kept the outline in.
Years later, I decided to do some art practice making a piece specifically using the brush tool for a few hours, and I decided to do so through tackling an old piece--this piece, in fact. (At the time I posted this, I was actually hoping to revisit more of the previous pieces I’ve done so far in the future. Haven't quite done so yet!) This one is more basic in design than the original (esp. the foreground), but I think it has the tradeoff of looking more consistent as well as having some shading properties. I also tried a new approach towards incorporating rain, using the blur tool. [Somehow, I forgot to add the remake after I first published this entry...]
Original titles and art date publications:
Platformer Concept 10 (1): March 14th, 2014
Platformer Concept 10 Workprint (2): March 7th, 2014
Platformer Concept 10 Remake (3): October 10th, 2019
You are free to copy, distribute and transmit this work under the following conditions: