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An old animation test .. uh.. yeah..

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I know you said this was an old animation test, but I do have many thing’s to point out. I’m going to give you some very long critical feedback and I hope this doesn’t hurt (or bore) you in anyway. I just want to help and hopefully what I say will help you in art and maybe even if you want to be an animator in the future.You’re on the right path, no question about it. But there is a definite need for improvement in many aspect’s.

I want to start off with your art. First off, the lines- clean, simple and beautiful, but maybe the brush size is a little to thick, trying something a little thinner (maybe a size one depending on the canvas size). You just need to be careful on the outline colour. Where there is the black on the eyes, there are random black spots around it (where the glasses are, the cheeks and even the hair. It doesn’t look very appealing, rather I feel you should have kept the outline black rather than add blue or add the black (whatever way you did it, I don’t know). The outline colour is also too bright compared to the skin tone(or the colour you used is way too dark). Where the nose is, the blue doesn’t work and since your hair colour is blue, some shades of blue you coloured with doesn’t make sense. Learning how to use saturation and what colour’s work well with eachother will help. Sometime’s, using colour’s that don’t even match can be effective, such as for shading (example, when it comes to shading white, a grey-ish blue or purple works well and shading a shadow for red, a mid-range between red and purple will work).

Using the blur tool in your art for shading doesn’t work either and only using one colour for shading isn’t effective. I saw you used the same colour shade for the skin over and over again, it doesn’t look appealing and it’s too dark. You need to explore using different colour’s for different thing’s. What you did with the shine of the skin is good, but using it too much can make your person look too much like a plastic doll. The tool you used for the shine of the skin could be used for shading (as you didn’t use the blur tool to blend it in), it doesn’t have to always have a sharp look to it, but using it in certain area’s like you did with the shading of the bangs will look good (the adding of the airbrush colouring next to it, ruined the effect). I think the colouring of the eye’s is a great example of how good your skills in colouring are. You used colour’s that contrast eachother and you didn’t use the blur tool or any airbrush tool’s too heavily.

Anatomy is something good to practise too and it doesn’t always have to be human anatomy. Practising by using refrences is a great start to learning how to draw and it does take a while. Based off your bust shot, I can tell you’re new to drawing the anatomy of the human body. Human’s aren’t perfect and drawing one for the first time is difficult. Some people may have one eye bigger than the other, but it will balance out some how. You’re left shoulder is almost twice as long as the right and the right shoulder is higher than the left. The placing of the collar bone and the chest is too high and the eyes or too low. The hair line is also very short and needs to be a little longer because the forehead of your character looks a little too big. The hair also look’s a little flat at the top, but that can be easily fixed. I understand you’re going for the ‘moe’ anime look, but even in cute anime, they have a sense of balance in the character’s.

Animation wise, the sad frown to the smile is a little slow and unnatural. If you look at anime, when someone is sad and is smiling, usually it’s a very quick transition. The character will be sad and then they’ll blink (their lips are pursed at this point). The blink actually help’s the character transition into a smile. Usually, a smile take’s about three frame’s to animate, but it take‘s a while to time the frame’s to create that transaction. You’re on the right path to animation, but you’re using too many frame’s which is why it looks slow.

Animation is hard and take’s time. Before your start animating, improve even more on your skills in art. When you think you’re ready then you can take an attempt at animating again. I suggest studying other people’s art and taking notes. Buying a mannequin or buying a “how to draw” book won’t always help you, but they will give you some idea’s on how to start.

I’m only a hobbyist artist and animator and not a professional, but hopefully my tips help as I have been drawing for a long time and have only recently posted my work online almost 2 years ago. Hopefully you take my critical analysis into consideration, use them to your own benefit and grow as an artist. I already see good potential in your work so far and I know in the future the better you get the more people will definetly appreciate your hardwork and effort’s.

Best of luck!

VinulaDraws responds:

Thank you for your detailed feedback c:

I noticed myself how odd it looks with the black outline on the eye.. and I already thought to do the outline on seperate layers to prevent odd looking spots. The hair looks that odd because I really sticked to my own hair and it was like a darker blue on the top and the tips went a bit greenish. But I get the point of improving my shading.
The 'plastic doll look' was kinda meant to be but I guess I have to think about changing things to make it more appealing c:
Yeah I stick to much to different prechosen colours especially for skin tones where I sometimes go too dark and wanted to change this in newer art of mine.
And I definetly have to learn more about anatomy, thanks :D

This really was just like my 2nd 'animation' and just a little test but thank you so so much for your honest thoughts c:

~Viola

Credits & Info

Artist
Views
315
Votes
5
Score
3.88 / 5.00

Uploaded
Jan 8, 2018
7:19 PM EST
Category
Illustration

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