Cool
This is my submission for picoCAD Jam 64: Nintendo 64. The limitation was to use a 64x64 texture. I did something similar for my dark souls knight model.
Full itch page with downloads here.
This took maybe 8 hours to make and I reached the project limit size a few times and had to revert to an older version. I've chopped out most of the unseen faces and I found mapping a colour texture to take less memory than turning on 'no texture' in picocad. There's still some things that could be improved like the top of his shoulders and his ears but I'm pretty happy with this.
Texture 64x64:
No texture version (which I think has charm)
HD Render:
You are free to copy, distribute and transmit this work under the following conditions: