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Balan Saturnworld

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If Balan Wonderworld uses the Sega Saturn aesthetic, it would probably be more beloved.


I was originally gonna use the Saturn's original resolution, but highest one was too wide, while the lowest one made it too pixelated, so I just used the N64's highest resolution instead.


For the dithering effect, I just used GIMP's indexed mode cause it's simple to use compared to Blender.


This model has...


Verts: 204

Faces: 213

Tris: 342


Low-Poly Balan Texture Pack:

iu_505586_9783066.png


Sega Saturn © Sega

Balan Wonderworld © Square Enix

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Wonderland, wonderworld, wonder wondering wonderlad... I wonder how displaying these kinds of models would do in the actual N64, its texture cache is so teeny.. Amazing job tho! Bayer matrix dithering might be more fitting for the model since its the most common dithering mode on the N64.

SuperMcGuffin64 responds:

I was trying to recreate the Sega Saturn aesthetic, but it isn't 100% accurate.

Some info about the Sega Saturn aesthetic that I know of is that it mostly uses quads instead of tris, it doesn't use texture filtering nor UV mapping, it uses lower resolutions compared to the N64/PS1, etc.

I don't know what dithering mode the Saturn uses. Would've been nice if there was a tutorial video about how to recreate the Saturn/Dreamcast style graphics through Blender or similar 3D art programs.

Credits & Info

Views
187
Faves:
3
Votes
6
Score
4.91 / 5.00

Uploaded
Dec 24, 2021
8:27 PM EST
Category
3D Art
Software
  • Blender
  • Gimp

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