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Imagine, if you will, a universe where Rayman's first 3D outing wasn't on the N64. A universe where it instead released for SNES using the Super FX chip.
It's not a perfect recreation of the SNES graphics and is at just over double the polygon limit of the Super FX chip, but I'm rather happy with the results.
Modelled in Blender
Rendered in the Workbench engine
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