Working with Blender's cycles now. A bit tricky, and certainly takes more to render, but I'm happy with the results.
The drops are a particle system, and I made the materials with the node editor.
A few things I need to work on include better positioning of the particles (notice how they jut out of the rock, instead of clinging to the surface.
You are free to copy, distribute and transmit this work under the following conditions: