00:00
00:00
Newgrounds Background Image Theme

Tshtsh17 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Captive Beast

Share

Locked away, the beast stirs. Gnashing teeth hidden behind cold steel. Claws twitching, yearning to return to the hunt. But there would be no respite. The transformation had finished, the lust for blood already established. There would be no one to come to the beasts rescue, none would dare try. With cursed form and foggy mind, the beast returns to slumber.

...

Its been a while! This is what I would likely consider my first fully finished piece. I'm pretty proud of this one! I feel that I've learned a lot about shading and backgrounds while working on this one. I tried my hand at writing a small story to go with it, maybe that'll be a regular thing? I hope you enjoy it!

Log in / sign up to vote & review!

Pretty good! I like the use of the green and purple color palette. I recommend two things to work on

1: Smoother line art, a trick find that helps in doing this is zooming out the canvas a making faster strokes

2: the perspective look a little off, the ground looks a little to high

NateIzNeat responds:

Thanks for leaving a review! I will work on my line art, making it smooth and good looking has been quite tricky for me. This was also the first time I tried a real background, so i'll work on that too!

Yo! I checked out the forums just now and saw that you are/were looking for critiques...
well... here goes...

The first thing that caught my eye is your lineart... the lines look pretty shaky and unsteady. While that works in some parts, such as the torn mantle and the rags. It does not look good on parts with a smooth "straight" surface... such as the legs.

IF there is something supposed to disrupt the smooth surface such as scars, wrinkles, warts or whatever give them a little bit more detail, such as a shadow and/or a highlight, so that people KNOW that's an intentional detail, and not just a clumsily drawn line.

(Also: Why are the lines of the chain thinner than all the other lines?)

The geometric figures you used all look irregular... but not in a good way.
Take your helmet for example:
Helmets usually have one uniform shape that is symmetrical. A great helmet for example can be cylindrical but in that case it's almost always perfectly cylindrical.
The stones of door-arches too usually have the exact same shape.

Looking at the body of your character... well, it's supposed to be some skeleton/ghoul thing right? Next time you may want keep the picture of a human skeleton at the side as a reference... or maybe Raziel from the Legacy of Kain Game Series.
Regardless of whether you were going for a realistic look or an abstract one, there are certain details that just look wrong:
The shape of the hand... the absence of joints on both the fingers and the arm.

Lastly... I'd suggest you check out Adventure Time, or rather the way Adventure Time Characters are drawn... while I can't really tell what kind of look you are going for right now, I think the Adventure Time artstyle would be something you'd like to consider... or something you'd be good at.

Credits & Info

Artist
Views
267
Votes
8
Score
3.65 / 5.00

Uploaded
Aug 26, 2021
10:36 PM EDT
Category
Illustration

You might also enjoy...

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.
Share Alike:
If you alter, transform, or build upon this work, you may distribute the resulting creation only under a license identical to this one.