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Golpherra Animation #11!

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This animation comes running in at number 11 for Golpherra animations! This animation shows her running.

This animation was simple to make. All I did was export the running animation used for Homerun Bat with JPEXS, but without the arms, and moved on from there. The arms are done by me, while every other body part is Homerun Bat's running animation. I didn't know how people were to arm swing while holding an object like a golf club in both of their hands, so I just went with how I thought it would be like.

The beanie has some noticeable stretch to it. As I have said before, I take into account what physics would do to the beanie. It would stretch back because of inertia. That's what makes it look like she is moving decently fast.

Just like with her idle, I wanted her to hold her weapon in her hands, instead of it being on her back, like with Double Range, to create some difference between the three characters. This is a theme with her animations that are in regard to movement options besides attacking.

Speaking of which, this animation made it into the unreleased CT game. When I first made this animation for him, it looked like this.

iu_526602_8894255.gif

The beanie looked "wobbly", as Ongokiller50 stated. This wasn't going to work with him, so then I changed it to be how it looks now. This was probably me overexaggerating the physics of the beanie. It's animated like it's something that is stiff that isn't very air resistant on her head.

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Credits & Info

Views
131
Score
Waiting for 4 more votes

Uploaded
Jan 17, 2022
3:21 AM EST
Category
Other

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