first dude looks like the cyclops from the spongebob movie
(The following is nerdy stats for nerds. If you are not a nerd, please disregard.)
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MR. NOW
Summoned by the scat-singing cultists of the deity Satchmodeus, aka Loucifer, Mr. Now is the tank-like guardian of those who seek to bring about the end of days through the ritual known often as the Final Funk, or, less frequently, the Swan Song or the Vast Jam.
Large construct, NE
AC 17 (Natural Armor)
HP 137
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10
Languages Understands commands in any language but can't speak.
Regeneration. Mr. Now regains 1d6 hit points at the start of its turn if it has at least 1 hit. point.
Multiattack. Mr. Now can make one fist attack and one legendary action, or two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage. As a bonus action, Mr. Now can extend one fist attack each turn to reach a total of 10 ft. instead of the usual 5.
Tacet. Mr. Now idles, regaining a spent legendary action charge. When this action is used, Mr. Now cannot use Cymbal of Devotion to guard any allies.
Cut Time. Mr. Now rushes forward in a straight line, using its cymbal to ram into a single target, size large or smaller, within 30 feet of unobstructed space. If the target fails to pass a dc 16 dex save or dc 18 str save, the impact deals 2d8 + 4 bludgeoning damage and Mr. Now pushes that target back an additional 30 feet. If the target collides with a solid structure within that 30 feet, the attack deals 1d10 bludgeoning for every 10 feet it would have traveled. If the target succeeds the dex/str save, the attack does half damage and the target isn't pushed back. This action has 3 charges.
Sour Note. Mr. Now emits a series of otherworldly notes that deal 1d4 thunder damage and an additional 2d6 psychic damage to all creatures within 60 feet that fail a dc 12 wisdom saving throw--including allies. Any creature that is deaf or allied with Satchmodeus is immune to this attack. This action has 3 charges.
Cymbal of Devotion. When a creature makes an attack against the summoner or their allies, Mr. Now grants a +4 bonus to their AC if he is within 5 feet, and will instinctively stand guard unless given a different command.
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CHERUB
Cherubim were created by the Voxrie, an ancient race of giant humanoids with skin like marbled stone and impressive technological prowess--so it's no wonder that these constructs have survived for thousands of years after the Voxrie mysteriously disappeared. Cherubim can't do much on their own so they rely on strength in numbers to fend off foes.
Small construct, N
Armor Class 15
Hit Points 16
Speed 40
STR
13 (+1)
DEX
9 (-1)
CON
16 (+3)
INT
9 (-1)
WIS
10 (0)
CHA
8 (-1)
Damage Immunities cold
Condition Immunities exhausted
Senses truesight 90 ft., passive perception 10
Languages common, but can't speak
Ancient Programming. Cherubim, according to their directives, fight for the preservation of anything relating to the Voxrie race--technology, artefacts, remains, and even other cherubim.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 piercing damage.
Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 piercing damage.
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VANTU'S CHOSEN
A religious order devoted to stewardship of the departed. Followers of Vantu tend to butt heads with necromancers and grave robbers, as well as anyone else who wants to disturb the peaceful rest of the dead.
Medium humanoid (any race), LN
Armor Class 12
Hit Points 42
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills: Medicine +2, Religion +2, Insight +2.
Languages Any One Language (Usually Common)
Devotion. The chosen has advantage on saving throws against being charmed or frightened.
Vantu's Grace. The chosen has resistance to necrotic damage.
Hooked Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 3) bludgeoning damage.
Spellcasting. The chosen is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The chosen has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying
1st level (4 slots): cure wounds, protection from evil and good, sanctuary
2nd level (3 slots): gentle repose, spiritual weapon
3rd level (2 slots): dispel magic,
beacon of hope
first dude looks like the cyclops from the spongebob movie
idk what's more confusing D&D or Music Theory
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