00:00
00:00
Newgrounds Background Image Theme

Tallya just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Erstwyle Enemies 1

Share

iu_184687_8098595.jpgiu_184688_8098595.jpg

(The following is nerdy stats for nerds. If you are not a nerd, please disregard.)

____

MR. NOW


Summoned by the scat-singing cultists of the deity Satchmodeus, aka Loucifer, Mr. Now is the tank-like guardian of those who seek to bring about the end of days through the ritual known often as the Final Funk, or, less frequently, the Swan Song or the Vast Jam.


Large construct, NE


AC 17 (Natural Armor)

HP 137

Speed 30 ft.


STR

18 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

7 (-2)

WIS

10 (+0)

CHA

3 (-4)


Damage Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned


Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10


Languages Understands commands in any language but can't speak.


Regeneration. Mr. Now regains 1d6 hit points at the start of its turn if it has at least 1 hit. point.


Multiattack. Mr. Now can make one fist attack and one legendary action, or two fist attacks.


Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage. As a bonus action, Mr. Now can extend one fist attack each turn to reach a total of 10 ft. instead of the usual 5.


Tacet. Mr. Now idles, regaining a spent legendary action charge. When this action is used, Mr. Now cannot use Cymbal of Devotion to guard any allies.


Cut Time. Mr. Now rushes forward in a straight line, using its cymbal to ram into a single target, size large or smaller, within 30 feet of unobstructed space. If the target fails to pass a dc 16 dex save or dc 18 str save, the impact deals 2d8 + 4 bludgeoning damage and Mr. Now pushes that target back an additional 30 feet. If the target collides with a solid structure within that 30 feet, the attack deals 1d10 bludgeoning for every 10 feet it would have traveled. If the target succeeds the dex/str save, the attack does half damage and the target isn't pushed back. This action has 3 charges.


Sour Note. Mr. Now emits a series of otherworldly notes that deal 1d4 thunder damage and an additional 2d6 psychic damage to all creatures within 60 feet that fail a dc 12 wisdom saving throw--including allies. Any creature that is deaf or allied with Satchmodeus is immune to this attack. This action has 3 charges.


Cymbal of Devotion. When a creature makes an attack against the summoner or their allies, Mr. Now grants a +4 bonus to their AC if he is within 5 feet, and will instinctively stand guard unless given a different command.

____


CHERUB


Cherubim were created by the Voxrie, an ancient race of giant humanoids with skin like marbled stone and impressive technological prowess--so it's no wonder that these constructs have survived for thousands of years after the Voxrie mysteriously disappeared. Cherubim can't do much on their own so they rely on strength in numbers to fend off foes.


Small construct, N


Armor Class 15

Hit Points 16

Speed 40


STR

13 (+1)

DEX

9 (-1)

CON

16 (+3)

INT

9 (-1)

WIS

10 (0)

CHA

8 (-1)


Damage Immunities cold

Condition Immunities exhausted


Senses truesight 90 ft., passive perception 10

Languages common, but can't speak


Ancient Programming. Cherubim, according to their directives, fight for the preservation of anything relating to the Voxrie race--technology, artefacts, remains, and even other cherubim.


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 piercing damage.


Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 piercing damage.


____


VANTU'S CHOSEN

A religious order devoted to stewardship of the departed. Followers of Vantu tend to butt heads with necromancers and grave robbers, as well as anyone else who wants to disturb the peaceful rest of the dead.


Medium humanoid (any race), LN


Armor Class 12

Hit Points 42

Speed 30 ft.


STR

11 (+0)

DEX

12 (+1)

CON

13 (+1)

INT

10 (+0)

WIS

12 (+1)

CHA

14 (+2)


Skills: Medicine +2, Religion +2, Insight +2.


Languages Any One Language (Usually Common)


Devotion. The chosen has advantage on saving throws against being charmed or frightened.


Vantu's Grace. The chosen has resistance to necrotic damage.


Hooked Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 3) bludgeoning damage.


Spellcasting. The chosen is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The chosen has the following cleric spells prepared:


Cantrips (at will): light, sacred flame, spare the dying

1st level (4 slots): cure wounds, protection from evil and good, sanctuary

2nd level (3 slots): gentle repose, spiritual weapon

3rd level (2 slots): dispel magic,

beacon of hope

Log in / sign up to vote & review!

first dude looks like the cyclops from the spongebob movie

idk what's more confusing D&D or Music Theory

Credits & Info

Artist
Views
318
Faves:
9
Votes
23
Score
4.54 / 5.00

Uploaded
Oct 23, 2020
9:05 PM EDT
Category
Illustration

You might also enjoy...

Licensing Terms

You may not use this work for any purposes.