Looking good to me
Trying out some cartoony shading techniques. The Principle BSDF can do some interesting things, but it's just not cartoony. Basically using a matcap instead of a lightsource to shade or highlight the mesh, more like I would do with 2D art. Both versions are using the same technique, but the first one has softer shaders while the second one has sharper shaders. Let me know which one you like better.
And if you want models like this, you can check out my shop on CG Trader: 3D Models by AcetheSuperVillain | CGTrader
Black Friday prices right now, Holiday pricing soon. 60% of purchase (of my items) goes to Ukrainian charity. There are also a lot of Ukrainian sellers on this market place, marking with the blue and gold, that you can purchase from to help out directly. Happy Thanksgiving, Happy Holidays and Slava!
Looking good to me
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