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Reviews for "Gloom: The Pyromancer"

Mick Gordon been real quiet since this dropped…

Not gonna lie, You make better games than I do
Edit: Honestly, I don't want to make you feel ashamed of what You said about my game, I understand... It's not a complete game because of the lack of collision and counting laps or completion time. I'm not offended by such negative criticism, I just wanted to do what I could

Kwing responds:

I liked your game a lot, you already did the hard part with the code, you should have stuck it out and finished the level design.

I felt this was one of the most compelling and addicting entries of Flash Forward this year tbqh.

In the beginning it felt sometimes like a confused mess, especially how every direction looks kinda samey, but the more you play the more it becomes instinctive. The first few playthroughs left me feeling quite confused, especially as some enemies felt quite difficult to understand. Sometimes the RNG wasn't kind with different enemy combos, but, again, the more you play the more you know on what to focus. Kinda felt like there was a certain skill-ceiling you can only reach by getting really familiar with the different enemy-spawns and the map.

At first I felt like mouse controls were way harder, but then I felt the opposite. Mouse + often using shift to calibrate the mouse felt the easiest to play. Overall it's great fun.

Kwing responds:

So first of all, HUGE congratulations on being the first person to beat the game AND acquire the absurdly hard Pyromantic Prodigy medal. This game can be a real bastard, doubly so if you don't understand the enemy types ahead of time.

The intent behind the enemies being difficult to understand was to drive home the atmosphere of the unknown. I liked the idea that players would encounter a new challenge with no preparation of how to deal with it and panic trying to understand an enemy, maybe defeating it but probably dying and having to check the omnibus. This game is very much a "grower" and rewards you the more time you spend understanding it, something that doesn't tend to go over so well in a game jam setting.

Thanks again for sticking with the game long enough to get over that initial hurdle!

Btw, if you're wondering how to get a *really* high score, try waiting at the campfire until it's nearly dead before delivering the logs to max out your kill count and survival time. You should be able to start getting 40k+ with that method.

I like the game, I was surprised on how it tries to replicate a 3D scenario, I once tried to make a game like this on flash with a 360 degree visual, instead of shooting to monsters it was to shot at skulls approaching, but having made the whole scenario like you did where you can move around and objects will shrink as they get farther is just genious, although I don´t know if there is an ending because is really hard.

Kwing responds:

There is an end - if you collect 5 runes you can teleport to safety.

fun game, but the camera is pretty weird (like you can only move the camera 180 degrees than 360 degrees)

Kwing responds:

I'm going to see if I can create a macro for auto centering it.