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Reviews for "DARK SWORD: The Light of Ainn"

Rolled into too many ways, got softlocked. a button to kill yourself or teleport to the sleeping lady thing would be nice.
New softlock, when I killed the root of evil or whatever that heart on chain was I get suck on the screen of it's statue popping
Also the betral blade guy is straight ear rape

MrDoth responds:

Thanks for the review! Gonna fix it!

honestly really fun game so far, I did encounter a few bugs here and there tho like some statues not being destroyed even after I beat the boss, sometimes the game just froze for some reason and after beating everything I couldnt get past the seal place bc the boss fight sequence that plays after you get the purified sword just would start back up again before I could do anything
aside from those bugs I really loved the game, it was fun doing a bullet hell game with unique mechanics and it was really cool figuring out how to do everything, however I felt really lost a lot of the time, not knowing what to do or where to go, I felt very aimless especially bc of some of the puzzles, I could never figure out how to get to the blood dungeon which I'm kinda sad abt bc I really wanted the scythe but its whatever, I did also notice that I only ever found 3 of the things to upgrade the melee weapon so even if I did find the scythe it would be inferior to the sword which I maxed, a map would be really nice though, like maybe it just shows the general layout until you discover a puzzle or boss fight then it shows that it's there? idk just an idea

TLDR: had great fun playing it all, solid game just a few little fixes here and there needed

how to save

If Hyper Light Drifter met Darksouls. Excellent game.

Nice to see work continue on this game, but my review is mostly the same as it was before, albeit maybe a bit more positive.

I certainly do enjoy what the game is going for: the dark, brooding atmosphere is very mysterious and intriguing, the bosses are challenging and have all sorts of crazy patterns to contend with, combat is cool with a nice layer of strategy due to a back-and-forth between melee and ranged to manage energy, and so on. It's also got some nice touches like collectable lore and subtle effects like the way your character explodes when you're out of energy to help signal that you're out. it's basically a nice boss rush game, reminiscient of Titan Souls, Shadow of the Colossus or Furi!

However it still does feel rather clunky and unpolished. The hitboxes and the graphics for certain elements felt really awkward and inconsistent which led to a lot of confusion as to where objects actually are in space, making me take damage when I thought I shouldn't, or not being able to hit an enemy that my sword looks to be making contact with, and so on. It's important for a challenging game to be really airtight and polished with its controls and systems to feel like its fair, and this currently doesn't feel like that.

In the more minor aspects, I find the text very difficult to read as it looks to have lost a lot of definition from compression or something, and I also find it really awkward how you can control your character still during transitions or menus and so on when you shouldn't be able to: for example when I'm at the shop and clicking on buttons, I shouldn't be hearing my little guy swinging his sword around. There's also some weird bugs, AI glitches, sound balance is off, and so on.

I still think the game is rather fun and impressive and somewhat acceptable in its current state, but I can't help but want more from it. It's definitely getting there bit-by-bit and I'm looking forward to seeing the final version of this!