Thank you for creating your game. I am very impressed by your craftsmanship, style, and care evident in your game.
Please, I did not enjoy the bitcrush effect on the voices I found them very unappealing. You can write that off as autism sensitivity. Your gameplay is well crafted.
You have the option of implementing a full screen feature in Godot.
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1. Project... Project Settings... Input Map
"Add New Action" ... "fullscreen" ... Add
+
Feyboard Keys
F11
2. Copy paste into Main:
func _unhandled_input(event):
if event.is_action_pressed("fullscreen"):
print(DisplayServer.window_get_mode())
match DisplayServer.window_get_mode():
DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
_:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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3. Done