Hmm, feeling kinda conflicted and confused with this one!
Don't get me wrong, the game aims to impress with a very slick and polished look and feel to it, especially with the menus/UI which are intuitive and good-looking all-around. I also appreciated that I could play as a guest without having to go through all that setting up an account jazz. There's certainly a lot to like here, and I should be a shoo-in with this type of game as I love gun-centered firing range games like Hot Dogs, Horseshoes & Hand Grenades, Receiver, Police Trainer Arcade, and so on.
But as I played, I just really failed to see the allure of this game. Playing as this floating, disembodied gun and shooting at dumb targets just felt really awkward and unsatisfying.
All of the games, apart from some of the more exotic ones like War, felt like the same minigame of shooting dumb targets copy-pasted with the smallest of differences between them. Compared to something like Police Trainer which had all sorts of minigames that test all sorts of skills, this game just felt so padded with no real variation, ultimately feeling pointless.
You'd think for a game that's all about gun porn it wouldn't do such a bad job with it: how am I supposed to admire my gun when I have to aim at targets so far away that I can't even see the gun in action? Even when I can see the gun, it's so far away, it doesn't have any fancy reload animations that differ depending on whether it's dry or not, and I can't see any unique qualities of the gun like bolt manipulations: where's my HK slap?
It has to be said that the first impression was absolutely terrible as well. I was waiting so goddamn long for the game to finish loading so that I could play: there were three separate loading sequences which lasted multiple minutes each! It's a miracle I didn't just quit instead of waiting, but again, credit where it's due, the game has a professional look to it that makes me want to give it the benefit of the doubt.
There's also some confusing aspects like how holding down the trigger will have the reticle grow bigger, making you think you're losing accuracy, but yet the bullets will continue to fly like lasers down the center of the reticle: what's going on there?
Still a big fan of your games like Dinogen and I like the effort put into this, but this felt like a big miss to me, which, as said, is super odd because I'm usually into games like this. If I had my way, I'd love if this game got more into gun porn, like following in Receiver's footsteps and assigning buttons to all the different actions of handling the gun and making you master their usage: everything being so automated and simple in this just makes every gun feel the same when the allure should be showcasing all the differences.