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Reviews for "A Dress Up Game"

it took me around 30 seconds before i got the joke

Cyberdevil responds:

Glad you got it though. :) The longer you wait for something good...

I'm not into Dress Up Games, but this was actually quite good. The best part was probably how easy it was to get the "secret" medals. No, I don't have them all. You should be able to figure it out on your own. This was very tongue in cheek. Boy, was that unsexy.

Honestly, this might have been the best of these Flash Forward submissions. I honestly haven't been a fan of these at all. I also love the simplistic title. I thought those arrows were all part of the same thing. They're hard to grasp.

Cyberdevil responds:

Haha, I guess you could say that. :D Not the sexiest foundation for a dress-up game for sure...

Really appreciate it Ericho! Glad you enjoyed this even if you're not in the 'genre' overall. Good feedback in regard to the arrows, didn't want them to take too much space so I kept 'em small, but could've probably made them a bit more intuitive. Different visuals, overlays, different placement maybe...

Entertaining game

I found the art to be pretty top notch with nice detail, I also like the fact that you added medals you dont see that too often in dress up games, Dress up games can be simple and complicated yet you have made it look easy and bring on a style of your own and that was very good on this one Another fun dress up game here while the game you made it fun and easy and made the experience fun and added your own style so for me this was a nice dress up game showed off some really nice ideas and efforts so please do keep that up, You made a fun dress up nothing too hard but enjoyble so nice game

~X~

Cyberdevil responds:

Glad you enjoyed it X. :) Thanks for reviewing!

Heuehue i love a bad joke

Cyberdevil responds:

<3!

Well, it's a dress-up game, taken a bit more literally than anyone expected. The music and graphics are solid, but the clicking and dragging mechanic is a bit frustrating because the depth of the objects being manipulated can make it so the mouse gets stuck dragging objects around.

Some simple QoL improvements would be to have a toggler for things that are obviously meant to go in one place (such as clothes and accessories) and allowing the player to dynamically spawn and delete decorations like arrows, circles, and spirals, rather than just having a bunch of them shoved into the corner. Also, manipulating the background with something other than the spacebar would be nice, it seems like a total non-sequitur to include keyboard controls.

Cyberdevil responds:

Indeed it is, though hopefully that unexpected literal twist was an appreciable entertainment factor too; redeeming point of an otherwise functionally I agree somewhat limited game. ;) Mmm, I've wondered why the mouse sometimes gets stuck like that, it doesn't seem to happen often (for me at least) but I do agree, not ideal. An extra click seems to let go of the item that's being dragged when this happens.

Such things go beyond my coding capabilities, but all good ideas for sure. In regard to the background you can toggle it via one of the on-screen arrow buttons as well. Personally I feel like keyboard shortcuts are always a benefit; the quickest way to perform an action. If however you're on mobile/touchscreen everything but music can be toggled within the game also, thinking of it now I really should've added a button for music too if you actually do not have a keyboard, essential feature...

Appreciate the feedback Kwing! Maybe I'll up my coding capabilities a bit till next year.