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Reviews for "Cargo Truck Racer"

I wish when you steered, the view point didn't change as well. Maybe I'm missing a point but idk.

So, you are moving cargo on a not very transited highway, that you can't lose, but somehow you didn't have time to wrap with a rope or something, and there are barricades everywhere... am I a smuggler?

The light effects on the snow levels are awesome. The only thing is that the first time the assets load, it lags for a few seconds. Maybe you can make the assets load, and then give a couple of seconds before starting the race? IDK if that's possible

this is alot of fun! though the ramps are bugged, whenever you land after driving off a ramp you crash and explode

I love the concept behind this game, and while I did have a decent amount of fun, the execution of it felt a bit strange and a bit of a missed opportunity.

As said, the concept is so simple yet so brilliant, being an amusing twist to the standard racing game where you drive a very uncommon race car, being a cargo truck, and not only have to make it to the end of the course at a fast pace, but you have to do so without spilling your cargo out! The concept is very comical and a great hook, and in general the feel of driving is fun. Tons of potential here! It's like Initial D meets Death Stranding!

However, there were a bunch of issues that got in the way of the fun:

Crash detection was very weird and way too sensitive: I'd barrel straight into a cone and not have an issue, but if the side of my truck lightly grazes a tree or barrier as I pass by I'd suddenly explode! In reality, I don't think the explosions from object collisions are even necessary, as crashing into something would already punish you by having your cargo pop out naturally, so there's no need to add salt to the wound (though I'll grant you the explosions are amusing in theory).

Movement of the truck felt a bit wonky, and the physics for the cargo in the back felt random and inconsistent: sometimes I'd be driving so carefully and it'd suddenly just spill out for no reason I could tell. Would help if maybe there was more fine control you could impose, or a rework of the physics system, as without it, it could feel very unfair.

I was also getting some performance/stuttering issues and other weird bugs in the later levels.

Finally, the design of the game might like a real missed opportunity:

For a game about deliveries, I found it very odd that there is not a time limit to the courses, or at least a par time to beat. You've got this whole boost mechanic that could be used in conjunction with the time limit to pressure the player to have to take risks and get good at driving quick and dangerously while preserving the cargo. But since there is no time limit, you may as well ignore the boost mechanic since it can only get you into trouble, and instead just drive safely and have a boring risk-free time.

I am befuddled as to why the stars on the course are randomized when the rest of the course remains the same. You'd think that the stars would be placed in a specific way to make the player have to pull off difficult moves that they wouldn't normally do when getting through the course as an extra challenge. Since they're randomly placed, though, it's completely random as to whether you'll have stars placed in a very easy spot or put in a practically impossible spot like right in front of a barrier (which happened to me!) This totally ruins the challenge as its up to luck and not player skill.

Similar to the stars mentioned above, I felt like the game should have some sort of three-tiered reward system based on the objectives of 1) beating the par time 2) preserving all cargo and 3) collecting all stars. It'd be fun if you go from bronze to silver to gold depending on whether you're able to beat the course with all three: newbies could have fun just beating the level, while experts would go back to beat it while accomplishing all three. However, currently it only rewards you for stars collected, which as mentioned above are completely random. Without some sort of reward system like this, I just didn't feel compelled to retry levels or even continue as I could easily exploit the system for easy wins.

I find that if I turn off my brain and just drive while imposing fun challenges upon myself, there's a good time that can be had, but I feel it's a missed opportunity that the game itself doesn't provide these potential fun challenges, as by not doing so, the player can play the game in a very safe and unfun way. This should be the next Crazy Taxi, but without an incentive system, it's unfortunately not.

MrNannings responds:

Thanks for your long review. It's always interesting to read what your thoughts of a game is.

Looing forward to you monthly video reviews!

Very nice