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Reviews for "Merged Gravity DEMO"

The music is very good

ChimeraDev responds:

Thank you very much! Glad you enjoyed, thanks for playing!

Hey, pretty cool precision platformer you got here! It's simple, but I found the gravity switching mechanic very fun to pull off, and I felt like the game did a great job at keeping me hooked with the well-paced increase of difficulty and introducing of new mechanics to contend with. I also liked how the game taught controls and concepts with intuitive design, like the gauge around the ball that signals your charges left, and the warning that pops up to remind you of the restart button when you're out of charges. All around pretty well done and fun!

In terms of feedback, I'd say that the order of levels felt very odd at times: not only did it feel odd that there were some suddenly super easy levels appearing after other levels were ramping up the difficulty, sometimes a new mechanic like the timed buttons or gravity gates would appear, then suddenly they'd vanish and not show up again several levels later. The game was also lacking pizazz and juice: would've loved if there were some additional effects to spice things up, like maybe a cool warping sound effect when you beat a level to act as a celebratory fanfare along with your cool visual warping effect. Another real bummer for me was the lack of a save/load or continue option: it may not be that long, but I can easily see this being a game that someone (such as me) would need a few sessions to go through, so it not having anyone feels super unreasonable. Heck, even if it was a short game, a level select or save/load wouldn't hurt, so why it is absent!

EDIT: Jesus Christ, those last two levels were ridiculously hard gauntlets to get through! A bit overkill as I think since it's such a crazy difficulty spike compared to the rest of the levels, but through perseverance and confidence in the game's controls/physics I was able to clear it: (though I wouldn't be surprised though if some people would just quit here and feel justified in doing so!)

ChimeraDev responds:

Hi! Thanks so much for playing and the review!

I want to clarify that the game doesn't have a save system due to time limitations; that's why I focused on making the game easier to play if you come back to it! Since the progression is made in such a way that the earlier levels feel like a breeze!

Now for the level order, it might feel odd, but it's to introduce "hidden mechanics" like gliding! This is all taken in mind for introducing different segments for a final level, and not to over-load the player with a new mechanic!

I'll take this feedback in mind for future updates/games very kindly! Thanks for taking your time to write and give proper feedback! It's always extremely appreciated!

awesome mechanic very hard

ChimeraDev responds:

Thanks for playing!

I think the rating should be higher. I mean, it's not the best game out there. It's perfectly serviceable. I knew it would get a lot harder later on. I was really stuck when I ran out of charges. I can't play this game forever!

Yes, it was simple but good. The graphics were indeed nice. I'm surprised I got past the first appearance of the spikes. I'm glad there was a full screen option. I even thought the music was pretty good.

ChimeraDev responds:

Thanks for playing! The game is around 40 minutes the first time you play it! Its quite hard but it's fun to try again! Hope to see you finish it eventually! :)

Momentum is hard, but also rewarding

ChimeraDev responds:

Thanks for playing!