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Reviews for "Downhill to Infinity"

controls are pretty garbage, try chaning to q,e or space

Best endless runner game im ngl

a delightfully simple skating game with some killer beats, I dig the look of the protagonist also. Good stuff.

Hmm, bit mixed on this one! Certainly a pretty stylish and cool game, but at the end of the day I was left feeling a bit frustrated.

Overall the presentation of the game is nice: it starts off on a great foot with a cool title screen and menus, and continues with some smooth and slick animations and gamefeel during actual gameplay. Speaking of gameplay, that classic Tony Hawk skateboarding gameplay is here and while it isn't anything new, it is nevertheless fun and addictive to chain tricks together for big combos. I say it isn't anything new, but there are some interesting touches like being able to up+flip as a psuedo-double-jump, and I do like the stylish way you wipe out in the game (though sometimes the camera would glitch out for me).

Having said all that, though, the game did feel a bit frustrating:

There were times where I wasn't sure if I was in control: for example, I'd hold left or right to slow down/speed up, but since the change was so gradual and my character wouldn't change stance or anything, I wasn't ever sure if the game was even reading my inputs. Similarly, the physics of the game would be really wonky at times, as sometimes when I'd ollie I would barely leave the ground, sometimes I'd launch to the moon, and other times I wouldn't ollie at all and just fall straight down a pit: just never felt like I could get a handle on it.

The camera was definitely a pain in this as well and felt like it suffered from the classic Sonic problem: you're simply feeling too fast that you can't see far enough ahead of you to plan for anything. In this I would want to go fast so I could get big air and so I'd be stable enough to grind, but that would always lead to me not being able to see far enough ahead or below and plummeting into a pit or other hazardous situation.

Moving on from controls and camera, the game also just felt a bit pointless after awhile. There didn't seem to be any sort of goal or sense of progression: every run would just go through the same endless randomized level devoid of any checkpoints and always end with my death (mostly an unfair feeling death) and that'd be that. It never felt like I was improving or winning since every run ends in a "game over" and it never does anything like praise me for a new record: you're just stuck in this endless void.

I still think the game is pretty neat and well put-together, but the rough edges really stick out for me since it shows so much promise. Planning to revisit and see if I can do better!

cheesycoke responds:

Jesus, thank you so much for this incredibly detailed feedback!! Glad to hear overall about the core gameplay n the presentation and stuff, really appreciate that. (Can't actually take too much credit for the spin trick, got that idea from Kingdom Hearts 2)
All these issues are things I really wanna look into. The ollie thing, I do wanna mention that sorta like TPHS you "charge" it by holding the button, so small presses get you less air but I might need to fine tune how quickly it charges. And I especially need to figure out what's happening if some just aren't registering.
Really appreciate the feedback on camera, was definitely thinking that needed some kinda work. Was thinking about just minor positional tweaks on it but mayyybe something more dynamic will be a better choice? I dunno, I'll think on it, might not get anything out too soon but this is all helpful!! Really looking forward to the video, too, since that should be good for helping pinpoint where the issues might lie.
AND yeah that last part is totally understandable, making games that're more rewarding is def a big next step of mine. Thank you so much again, though, for the detailed write-up and the overall interest in the game!

this game is good the only thing i wish was you could do was reconfigure the controls
but overall it's pretty cool