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Reviews for "Otherwise"

I'm at school, just started the intro and i'm already amazed! can't wait to play more, sadly i have schoolwork to do right now.

only thing stopiing me from replaying this game over and over again is that im sikc and need to rest. AWESOME GAME!!!:D

beautiful art!

Pretty neat game! Kind of a retro demake of a game like Until Dawn. I was impressed at the level of ambition in regards to all of the mechanics present: quick time events, branching narratives, collectibles, puzzle platforming, and so on. Not all of it is great as it can kind of fall flat for me at times like with the arcade minigame, but for the most part I was interested to keep playing to see how the story would proceed, and very inclined to play again to see if it truly does differ a lot for each run.

In terms of feedback, the most obvious one is the script, which has plenty of typos and odd word choices present: luckily it was never anything so drastic as to make it not understandable, but still, it can take you out of the moment. There were also some minor glitches like the wonky physics for moving crates and some places having an exclamation mark to indicate interaction but not actually being able to interact (like Penny with the car near the beginning).

Final feedback is more something that I would prefer, in that I felt like maybe it was a bit too retro for its own good. In terms of audio, the game felt very lacking and way too silent: I would've loved more spooky ambiance or music to set the mood, and I especially would've loved maybe different beeps and boops for text for each character to give them their own 'voice' (it'd be great if it also would pitch shift to indicate their tone/mood). Speaking of that, I would've loved if the visuals could get increased a bit as well as again, with such simple graphics, it can kind of be difficult to keep track of characters, whereas if there was some more color/detail and maybe animations and different facial expressions when people were talking, it'd make it much easier to parse and read their tone/mood and just give them so much more character. Basically the game is neat, but for being about characters, I'd love if they had more life to them through visuals and sound as I think it would increase immersion and readability (though I understand if maybe that hurts the gameboy aesthetic).

Well, the minimalist pixel art style and sound design really capture a good atmosphere
but what really takes the cake is the story and the branching paths of the game, i really would like to play as many times as i need to discover everything