Really fun game. The music is so up, and matches the fast tone of the game
Really fun game. The music is so up, and matches the fast tone of the game
Camera can be a little too jerky in smaller levels, but this is a great romp that also features a HOG!!!!!
Just finished playing this game. Holy crap you improved a lot slowly but surely. Your creativity is just never-ending. The backgrounds and atmosphere is perfect for an abandoned construction building a Enemy designs are basic but fun to watch (especially hog rider). Although I still suck at platforming games but I had fun finishing it. Maybe if I play it on mobile I can play this game a lot easier. You better go to rest after this gets released because you deserved it after a lot of effort from you and your friends for making this fun lil' game. Keep it up!
Also I love Vizzy so much, she's so adorable on her idle sprite. Trans rights Baby!
That was shorter than I expected... Still good game, though.
thanks
That's what she said
Edit: Thx for playing the game Minifest!! Sorry if this wasn't long enough for your liking. I would love to add more levels to the game, but since it's a jam game, I'll have to wait until voting ends so I can update it again!
Fun little platformer you got here! Loved the manic and fast-paced platforming fun that the game had, the good amount of enemies/obstacles/layouts to the levels, the satisfying juicy effects for things like collecting loot, and the smooth controls. All in all felt well-constructed and fun: fun enough that despite not getting to the finish line on my initial playthrough, I have now already replayed it to get all the way to the top!
While I'm overall feeling good about this game, there were some nitpicks to be had:
*Enemies felt like there were a bit too spongy at times: I would prefer more of them to take less shots as this sponginess coupled with not being able to hold down to auto-fire really dud a number on my old man hands.
*I know it's probably part of the appeal and to add replayability, but it was quite frustrating to not have any way to backtrack: so many times I'd jump up only to realize that now I had missed a yarn ball and had no way to get it without restarting the entire game. Argh! This also extends to the doors: I'd prefer that you have to press up or something to enter as sometimes I would accidently go through by just passing by when I wasn't finished yet exploring.
*While the enemies do explode with loot in a satisfying way on death, I still found it a bit lacking that the enemies themselves did not explode with a graphic or sound or shake or any feedback: I know they overlap so some might say what was the difference, but it just bothered me slightly.
*Found death a bit overly punishing: I got practically all the way through the game, only for me to die once near the end and lose all of the money completely! You'd think it would just take a certain amount or just restart me back to the amount I had when I entered the level.
*While the levels do a good job at mixing things up, especially with the levels that had moving/rotating platforms, it still did feel slightly samey at times, especially due to the same graphics and music being used over and over. Maybe add a bit more variety or cut it shorter so that the time commitment matches more closely with the level of content. It's not that bad though: there are practically in sync already.
*Unsure if there is a bonus ending or anything for collecting all the yarn balls and a high score of cash? Kinda of felt pointless since it felt like it didn't make a difference at the end.
Nice work!