Basic Stats Graph
Warning, Spoilers!!!
Also be noted that these estimates on their exact skill ranges were made out of convenience to be 0/6 and if based on a 0/10 or 0/100 scale will differ from the stats I wrote down, but on this basic a scale, you will not see a noticable difference.
Your side: Has one extra character, the Shadowblade Assassin, with less area to attack in and less damage.
Shadowblade Assassin- Close range physical damage
Power: 3/6
Vitality: 3/6
Agility: 6/6
Defense: 1/6
Magic Resist: 1/6
Speed: 5/6
Movement: 5/6
My thoughts: Basic peon. Low damage, very low def, but large movement area. Not sure what Agility has to do with a turn based game, especially when it seems you can't dodge, nor hit multiple times, nor move more than once.
Hunter- Long range physical damage
Power: 3/6
Vitality: 4/6
Agility: 5/6
Defense: 2/6
Magic Resist: 1/6
Speed: 4/6
Movement: 4/6
My thoughts: Basic long range. Would actually be more useful than the Shadowfist Fighter, except that you cannot shoot past friendlies, making (her)him on the same level of usefulness. Movement doesnt mean much when you shoot across most of the screen. Deals 400-500
Shadowfist Fighter- Close range physical damage
Power: 3/6
Vitality: 4/6
Agility: 5/6
Defense: 2/6
Magic Resist: 0/6
Speed: 2/6
Movement: 5/6
My thoughts: A bit stronger, physically, then the peon, so lets call him a pawn. 0 magic defense makes him a big target for mages. Deals 400-500
Mystical Healer- Close range heal
Power: 3/6
Vitality: 3/6
Agility: 3/6
Defense: 2/6
Magic Resist: 3/6
Speed: 3/6
Movement: 4/6
My thoughts: Very average healer, though (s)he typically heals around 800-900 ish. Not sure how her heals are effected on other players since the hp heal is a bit wild.
Ironclad Sentinel- Close range physical damage
Power: 4/6
Vitality: 5/6
Agility: 2/6
Defense: 4/6
Magic Resist: 2/6
Speed: 2/6
Movement: 3/6
My thoughts: He is your.... tank I suppose. Deals 400-600 damage.
Templar Mage- In line magic damage
Power: 5/6
Vitality: 4/6
Agility: 1/6
Defense: 2/6
Magic Resist: 3/6
Speed: 2/6
Movement: 3/6
My thoughts: One of your strongest attackers. Deals 700-900
Red Wizard- Area magic damage
Power: 6/6
Vitality: 4/6
Agility: 0/6
Defense: 1/6
Magic Resist: 5/6
Speed: 1/6
Movement: 3/6
My thoughts: Bar none, your strongest attacker. Deals 1100-1200 damage
Enemy Side- They have 6 members, but have a better range and damage.
Macabre Swordsman- Close range physical damage
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My thoughts: Decent health though low attack (For their team) 400-600
Talon Soldier- Close range physical damage
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My thoughts: Tank, high movement rate, high defense, deals 800-900 damage.
Talen Gaurd- In line physical damage
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My thoughts: Similar to the Hunter in most respects. Deals 500-800 damage.
Cleric- Area heal
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My thoughts: Unlike our healer who is a close range healer, the cleric can heal in all directions around him(her) up to 3 spaces away.
Templar Striker- In line magic damage
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My thoughts: Similar to Templar Mage, but more defense.
Mystical Sorceress- Mass area magic damage
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My thoughts: Its a Red Mage on steriods. The damage is the same but has a wider area of attack(4x4 block). Also immune to magic, though weak to physical damage.