Hmmm, a decent game, but felt like it could've used a bit more. It was quite fun to go around and suck everything up: it was satisfying to watch structures crumble in the process and reduce everything to a clean slate. So it does have a decent core concept that I feel could be used well. But it started to get incredibly repetitive with every level just being the same ol' same ol' since all you have is the one power and a limited set of obstacles. Speaking of levels, they felt incredibly out-of-order, where instead of having a rising sense of challenge from level to level, the difficulty could dip up and down rapidly, where I could finish clearing a difficult level and then suddenly do a level with absolutely nothing hard about it at all. I also felt like the game didn't do anything to promote non-boring play: winning levels felt incredibly trivial since all you have to do is tip toe around and do everything slowly. I would've much preferred if there was some sort of power adjustment or aiming you could do for your vacuum power, along with a scoring/ranking system that tries to make you play faster and riskier for a higher score.