00:00
00:00
Newgrounds Background Image Theme

B1llz1lla just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Gravity Shift"

Fun but its hard to get the crates where you want them.

gravity Shitted...

It's a pretty unique, goofy and interesting game! It, uh, just might be a bit too zany for me, in both a bad way and a good way, haha!

On one hand, the game certainly has a lot of crazy mechanics going for it. Most games could make an entire game just out of the gravity mechanic alone, or just the dash mechanic, or just the grab/tether mechanic, and instead you've got a game using all of those mechanics to create some really crazy levels to go through. While I had a hard time at first even remembering all of the powers my character had, it did feel good to get more in-tune with all of them, choosing which abilities to use at which moment skillfully to beat the levels efficiently. And of course, the game is also wrapped in a very quirky aesthetic with all sorts of goofy props, sound effects, and so on and so forth.

On the other hand, I almost feel like the wealth of mechanics on display here kind of hurt the game for me, as I felt like they didn't all get enough attention and work together well. I'm a quality over quantity guy, and it felt like what we had here was a game that favored the exact opposite. The grab/tether mechanic was a source of constant frustration for me: sometimes things I would grab would drag along the ground, get stuck in walls, glitch out, get thrown oddly, not drop where I wanted, break too easily, or just not be present enough to give me ammo I need, and so on. Gravity switching was fun, but with the camera so claustrophobically close, it was a crap shoot whether I would end up falling safely onto a platform, or more commonly into some spikes I'd never see coming (unless I die and die and die until I memorize the entire level). I don't have many complaints about the dash mechanic, except I wasn't ever clear how many dashes I had or how fast they recharged and so on. With all the mechanics to maintain, levels felt very unfocused and directionless to me: even with the arrows pointing, sometimes the best path is to glitch and damage boost through some spikes to the ending instead or what-have-you: it felt like they were just a crazy scramble where anything goes (perhaps this could be seen as a positive though for freeform).

It's definitely charming and intriguing enough that I do want to revisit it and try and get further, but another part of me just felt like it was a bit too janky. Again, perhaps I just need to learn to work with that jankiness and my old man brain is just too stiff with age for something like this, haha.

spazgunk responds:

mucho texto (thank you for the concise review :))

pollyanoid responds:

mucho texto

gooberthed responds:

mucho texto

cool

The visuals, music, and sound effects are all amazing. Pretty much everything about this game is incredible but @fuckoffasshole has a point. not the rage quitting and running to the comments and shitting on the game (I've had the urge but don't act on it because it's not constructive and/or the game is too pretty to shit on most of the time). This game is difficult to start with and then trying to use the mouse to grab stuff can become obnoxious. I had a couple of times when my screen became unfocused and then after refocusing I couldn't move things properly, most of the time flying off screen lol, could be user error but not sure. and trying to land an item on the buttons was a task, especially with the time limit. Idk maybe I'm being a baby about it.