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Reviews for "Puk"

solid gameplay but I wish it had a bigger playground

Very fun game! Favorite part was the underground frog rave.

The game is a lotta fun but some hints are a little too cryptic. After a few playthroughs, I started to understand stuff. I feel like the NPCs, when repeating dialogue, should include their hints. I forgot what the Skunk Ape said at the beginning and thought whaling on him would jog his memory. I didn't realize the hint was already said, I had to reset in order to understand.

Also, I found a major bug that freezes the game. When looking for Quatch's drumsticks, they have the ability to respawn after giving them to him. If you accidentally pick them up again, even just one, you won't be able to get the secret item from the Smoking man. The game will just freeze trying to find space in the inventory when none exists. Also if you pick up the secret item before accidentally grabbing a drumstick, the game will also freeze then.

fun and friendly

A devine game, I will start this review off with a word and that is that this was outstanding and even a little divine but thats just because I did enjoy this, A fun and friendly game with a bit of a dark element to follow really made for some fun actions within the game, I do like the visual effects of a gameboy like element and you made it simple and fun, and ofcourse the medals really make it even more fun, for the most part you do have something pretty decent, Infact it was more then decent it was devine.

~~THINGS TO IMPROVE ON~~
Nothing major as it was a fun game

~X~

Neat little adventure! Quite the spooky game in some sense, being put in the position of monsters/cryptids, but it was funny and friendly to interact with all the others around. Game has a lot of charm to it, what with the various funny dialogue and events found about the woods, as well as the quips and such that would appear from hunters and upon game over, among other places. I liked roaming about and solving the various puzzles, like forcing the monster to remember how to hide and so on, as well as setting up my first human kill. Quite the adventure with a lot to explore.

Game was a little bit confusing at times: I had no idea how the float powerup worked since it seemed to just freeze me in place, with me only realizing way later I had to have a head start. It was a bit tiresome to have to keep going into the menu to swap abilities around. Game was also a bit aimless at the beginning with just the vague idea to get livers from humans, though once I died it all made sense to collect various powers. There was also some weird issues with movement, where walking into a wall would kind of have you slightly bounce off it or something? Also it's a damn shame that the game doesn't seem to have a save feature: it's probably not the longest game, but still, when a game has a task list, I think a save is critical, haha. Achievos were also a bit fincky: for example I definitely got the map, but it never gave me the achievo for it.

One sticking point for me that was a little interesting to think about, was the fact that I was able to kill a human and take their liver without any extra power ups. I was tempted to see if I could get away with doing this for all of the livers, but I decided against it because 1) it didn't seem like what the game intended and 2) it probably would've been quite boring and grindy, potentially making me unfairly dislike the game. I wonder if it would be better if the game was more forceful to make you get powers to get the intended, smoother experience, or if it's fine to allow them to potentially crash and burn with no powers? Perhaps its a strength that it lets you approach it however, ala what BOTW is lauded for? Anyway, not really a point against the game or anything, it's just a thought experiment I was rambling about, I guess, haha.