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Reviews for "Rail or Die"

So.. I really want to love this game.. the play style is good, the crafting and storage systems both work well, I personally find the graphics quite fitting to it, and for the greater part it seems very well thought out...

However, the game has horrible balance. The initial weapon is too weak and inaccurate, and you neither receive enough nor the right kinds of resources to properly upgrade or even repair after the first few days. By day 8 I was spending every iron ingot I got to try and build repair kits from the journey. I didn't have the ability to purchase anything of any value from the trader (who kept popping up even though I didn't have sufficient resources). Then on top of that the trader wanted insane costs for some things, like 5 workbench tools for a motor, and there were even more insane costs. The trader, the crafting, and the upgrade bench made look like you should be getting lots of resources. I get that there is a certain amount of randomness to it all, but there should be enough resources to survive and grow. Trading should also be either a choice between visiting a trader, or a random encounter that doesn't prevent the next resource gathering rather than a random encounter that replaces resource gathering. I get that there should be a certain amount of randomness to the cost and availability of items at the trader, but essential items that you can't craft should always be available at the trader and should have a predictable cost/value.

Presumably because of the lack of resources the enemy strength increase feels unbalanced, maybe it is, but I was never able to upgrade anything after I was finally able to build an upgrade bench. I wasn't ever able to afford any of the other bench types. The last battle I was in I lost 500HP because my gun was far too weak and inaccurate. I did get a second turret so I didn't have to set idle (although that had happened to me previously, which is why I built a second turret).

In summary, beautiful game, great gameplay, horrible ballance when it comes to items, traders, and possibly enemy strength. This thing needs rebalancing badly because it could be a great game.

StalenGD responds:

Well, trader/loot spawning is pretty random for now, so it is expected that sometimes you are not very lucky and at the start it is critical. I will think how to make less random design, also the next feature I'm going to add is the choice of direction when departing, so player can choose a loot or a merchant.

Anyway, thanks for feedback and I hope you enjoyed the game!

The medals seem to be super broken. They won't unlock. I don't really care much for medals, but thought you should know.

My real issues with this game are a lack of gameplay due to the small number of ingredients/enemy types. I had the quad gun with cooling, aiming, and extra damage by day like 21 and the rest of the game was literally just coasting. I unlocked everything else just to do it, but I was hoping that getting to level 50 (since that's when the last level trophy is awarded) would have been a boss fight or at least given us some sort of ending (even a brief ending with a continuation would have been fine).

Has potential, would love more weapon types more warehouses to loot and some lore as to why the birds have decided to pull a Alfred Hitchcock's "The Birds" and started to attack people

classic gameplay

Needs a serious UI overhaul and a bit more going on in break sections.

Otherwise, fun concept.