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Reviews for "Drillionaire"

Hey, how come there's so much trash underground!
It wasn't there yesterday!

kinda like dig to china

This is a bit of a rough one for me.

On one hand, I really like the look and feel from the game. I like the way it points you towards the guide at the beginning, I like that the menus are very smooth and crisp with tooltips and easy access to help everywhere, and I think the drilling gameplay can be quite addicting. Yes, there are a lot of grammar mistakes and the guide can be a bit wordy, but overall it gives off a solid, professionally put-together vibe.

On the other hand, I felt like the game could be really overly grindy and unsatisfying. The game kind of just throws you in the deep end at the start: it tries to help by giving you buildings one-by-one, but the guide is very haphazard in the way it delivers information and can really overload you at the start. I found it tricky to figure out how to even start getting money, since I figured I might need to save stuff for crafting drill bits and other confusion. Drilling felt very unsatisfying at times: as fun as it was to move it about, the combination of rocks being so tiny and haphazardly placed along with your fast moving drill makes it really difficult to pick up anything in a run. I just think the game would really have a better, smoother, onboarding process in terms of learning the mechanics and building up resources bit-by-bit.

I think this is one of those games that a lot of people will like, people who can stomach the slow grind and buildup: I just don't quite have the patience for it nowadays, haha.

cool game, takes some time to get going, one thing i noticed is that you can unhire people so you have a negative amount of workers

There should be some way to let holiday theme parts in the museum stay even when you reset progress, or else future playthroughs may not be as exciting.