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Reviews for "RUBRIS"

i like this mixture of rubix and tetris

Easily Five Star.
Originality and awareness in a simple yet challenging concept.

Oh man, this game is as tricky to review as the puzzle gameplay is, haha!

It definitely looks really cool and professionally made from a graphical standpoint, and the gameplay concept is quite interesting and really mind-bending to wrap my head around and get good at. But man, as much as I tried to get used to it, I just ended up getting so damn frustrated at how backwards the design felt! Every second I was playing this, it counteracted every natural instinct I had: every brain cell was crying out to be able to be able to move/rotate the incoming blocks in different ways or be able to fine-adjust the camera to an inbetween angle so I could see more of the cube I'm working with instead of having my visuals blocked by the very pieces I've already placed.

I guess it's partly my fault for coming in expecting it to be like 3D Tetris from Virtual Boy or other puzzlers which are more focused on the controlling the pieces instead of the receptacle and not accepting the game's rules for what it is, but man, it just felt like it was impossible to get good at this, and not just because of my past influencing me (for example, the not being able to see more of the cube because of it being blocked off by placed pieces and the camera only offering straight-on angles with no x-ray vision was a big issue). To me, I can't really decide if this is some sort of avant-garde puzzler that is breaking conventions and really challenging in a brand-new way, or if it's just an experiment that sounded good on paper but just isn't fun or fleshed out enough on execution.

sarnyoger responds:

humanity just wasn't ready

Would be cool to be able to move the view

rlly cool the controls are awesome