Really liked the game. Enemy variety is good: chef encourages you to fight close, robot makes you keep distance, the flying one shoots in all directions, very cool. But I felt the other enemies (slimes, fighters, eggs) were kinda misused, like you could just hold down X to clear all.
I don't blame it on their behavior, i think the level layouts and enemy placement don't get the most out of their quirks. Like how the slime could be positioned at deeper heights to use its vertical moves, or the eggs be put at a higher platform or behind several walls to use its jump.
Very cool doom-esque vibe, with tons of shooting and nice music; felt like game didnt need the reloading part, an ammo poll mechanic would be great. Liked how the updgrade eggs makes you think optimization vs survival chances, really miss more decision-making moments like this in the game.
One thing I loved is the aim-down-n-shoot hover, its a (in a positive way) hidden mechanic. I really thinks the game needs more of this; add more "depth" (or sauce) into the game. e.g. make more thought-out levels, put enemies in a smarter way, make movement more precise.
tl;dr: lacks a bit of sauce but nice game. monke out of 10.