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Reviews for "Mad Pirate Skeleton Bomber"

This is actually a quite interesting concept for a game, had never seen anything similar to it. It's a fun puzzle game, even if it can get difficult at times it does feel rewarding once you figure out what to do and complete a level, and the art just compliments the game very well, really great experience overall.

very smooth and satisfying gameplay.

The game is very fun and addicting. The gameplay is quite fun and you really have to think because of the pink and black bombs. However there is a bug in the game. When the spikes fall down, sometimes there is a chance that it will go through the ground. However this bug happens rarely. Other than the bug, the game is well made and very fun.

saantonandre responds:

Thanks! Yes, to be honest I've noticed it happening on level 12. I lowered the terminal speed of the spikes thinking it could have prevented the clipping, but since it's rare it gets hard to say when it's fixed or not...

I wasn't a big fan of the way the bombs switched back and forth, but once I got used to it and saw how the levels were constructed to work with it, I ended up loving what a cool design decision it was! Love how satisfying and fun it is to get through the challenging levels by getting better and better at utilizing the bombs in all sorts of ways: you start off easy with simple bomb jumps, but later on you're chaining together complex combos like jump into wall-bounce into bounce and so on. It's a bit silly in a way, but the bomb switching did add a necessary complexity and rhythm to the game that felt good to get under control and tame with skill.

The game did have a few wonky aspects. I kinda hated how the player has a bit of a momentum to their movement and ends up drifting: this made me end up going into a lot of spike walls which had bigger hitboxes than I expected. (I understand it's most likely necessary because of wall bounces and such though). Speaking of hitboxes, the hitbox from a bomb explosion also lasted a bit longer than I felt necessary, creating weird scenarios where you run into a dying explosion and well, die. I wish the game had a cursor lock so I wouldn't click off the edge of the screen and end up losing control. A minor nitpick, but I didn't like how when you're looking at the notes it doesn't pause the game. But really, I feel all my complaints are quite minor compared to the fun I had.

Anyway, well done on this! I had a blast, bombing along through the levels, all to an addictive jaunty pirate tune that's still stuck in my head!

EDIT: Woohoo, Galleon Bertha is complete! What a wild ride and amazing ending: didn't think the game would escalate that much!

saantonandre responds:

Thanks once again for your well thought reviews Futurecop! glad you're on newgrounds satisfying devs hunger for feedback.
I've already watched your gameplay on twitch, I just couldn't wait for the March video :)
I've gotta say, while I failed at showing what were supposed to be the "main solutions" on most levels, my players never cease to amaze me by planning the most complex uncontemplated routes, hahah.

I'm glad you enjoyed the main mechanics! switching was in fact a necessary ingredient for the design of this game, not just to add complexity but in order to keep freedom of movement and being able to shoot unlimited bombs at your pace, with no cooldowns or ammo system, yet having to give a purpose to your inputs. Not having to switch would have so many not-obvious implications.
Yet, I know how it's bold to expect players to adapt to it. I'm happy whenever I see players like you putting effort to slowly find some entertainment.

I agree on the wonky aspects, which I may have subconsciously ignored as I got used to them. I can fix some right away. (EDIT: just implemented cursor lock and adjusted some hitboxes)

I also agree on the tunes, Tim really did an amazing job!

Avevo giocato a Overlord new Mansion, l'avevo adorato. Anche questo è ottimo. Ho aspettato tutti i credits... e un nome mi è saltato all'occhio! arrori, vuoi vedere che è sardo? e ta cosa!! Veramente complimenti, e mi riempe d'orgoglio sapere che abbiamo talenti di pixel art anche nella nostra isola. Ti invidio, è qualcosa che vorrei imparare a fare anche io. Un giorno chissà. Kmq,,, e mettilo un easter egg sardo, che so, una zebra senza strisce... collegata a qualche citazione.. ci siamo capiti. Attendo con ansia un nuovo gioco, a si biri