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Reviews for "Gloom"

There's not a ton to write home about here. The graphics are pretty basic, and the land around is pretty baron, it certainly doesn't give me any Doom-ish vibes. It looks like you had more ambition than what you actually put in. The gameplay feels more like a fetch quest in an MMO, go here, get this, return and repeat.

I get that AS2 is hard to get into if you're trying to make something quickly, but it must have been possible to make footstep sounds getting closer to you, or a minimap, something more obvious than a red bar coming along to tell you something is behind you. Also when you kill something, it's just a simple fade out, there's no real animation there, it's always the same one each kill.

1.5/5

<3

Kwing responds:

umadbro

nice

Pretty fun! I actually like the challenge of having to use shift to balance the camera.

Kwing responds:

The shift key was never meant to be anything more than a simple QoL improvement, but I won't complain if you're enjoying it!

Sick score btw

Welcome back!
The game looks good, it has a small flaw though: the crosshair does not exactly follow the mouse cursor.

Kwing responds:

Thanks man!

Unfortunately there's not a lot you can do to fix the mouse in Flash the way you can with other programs (Unity, Unreal) At best I could have hidden the mouse completely to keep it from being distracting, but that would create the issue of not knowing when the mouse was about to go off the edge of the screen, which is arguably a bigger issue since you lose control of the camera completely when this happens.

If using the mouse bothers you, you can use the arrow keys or Q/E to rotate the camera, and spacebar to shoot.