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Reviews for "Flavouride"

works well enough—i didn't experience framerate issues in FF and, overall, things handled fine (though the base mechanic took some getting used to). frustratingly difficult, though—just one more hit point would have made it so much better, though 5 might be the perfect amount. having multiple difficulty modes would maybe be ideal (5, 3, and 1 HP, for instance). cute graphics!

HealliesGames responds:

Yes, multiple difficulties could have embraced all players, but I think it is adjusted right for almost all kind of skills.

I like the jumping mechanic. Wasn't too hard, but hard enough to feel good about getting right.

The art is cute, and I really like the unique jumping mechanic. It is hard to get used to at first, but it's really satisfying if you get the timing right!

Nice game

These days I feel like giving 5 to anyone who makes a working game on newgrounds,
which seems to be a lost art among the new crop of game creators.

You don't have to improve, just keep the standard you have now, because you're one of the last remaining reliable content makers.

That your game works, doesn't lag and has everything tested and whatsnot is a very controversial creative move on your part. Dare I say, it makes you a contrarian. I didn't check whether the medals work, but people seem to unlock them.

EDIT; holy shit not only medals works, but they recheck after relaunching the game. And hey! This game also saves your progress! How rad is that?

And I didn't even mention the beautiful graphics and unique, original jumping system

Dang this is hard! great game though