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Reviews for "Nightstalkers"

Decent Castlevania-esque platformer, with some cool retro tunes to go along with.

However, controls can feel a bit awkward at times, due to inputs sometimes outright failing to register for one reason or another. I've taken damage a few times due to my inputs, for some reason, just not coming out. Swapping weapons feels cumbersome as well, as often I'll have to stop whatever I'm doing to change my throw-able weapons, and since there's no dedicated "punch" button, you have to swap back to your fists whenever you want to use them so you won't waste ammo. This could have been solved easily by a dedicated special weapon button.

Lastly, and I don't know if this is consistent for everyone, sometimes inputs just... wouldn't register? I'm absolutely, 100% certain that I pressed X or C to jump or attack in certain instances, but for whatever reason, my input would just get dropped and I would take damage/die because of it.

Gameplay at it's core is absolutely fine. Jumping and attacking all work well enough (save for interesting hitboxes) and the level design is good.

is the original Game Boy :0

Harlemblack responds:

Haha, no. This only emulates Gameboy's aesthetics.

me gustan los graficos al estilo gameboy pero los controles me parecen incomodos y l0s bosses son dificiles

me gustaria que el espacio sea para saltar y que atacar sea con click

Harlemblack responds:

Gracias por tu reseña. ¿Tiene alguna sugerencia para los controles?

I spent like 5 minutes waiting for it to load and when it was almost done it literally loaded BACKWARDS and went back about all the way

Harlemblack responds:

Hmmm... strange. I checked it out today and it worked as usual. Did you use VPN or something? Try refresh the page.

Decent game, but a bit awkward to get used to! At its core, it's very nice: going through levels, punching the crap out of enemies, jumping over obstacles, and fighting interesting bosses. I did have a lot of fun with this, but there was a lot of confusion. For example, I found it really confusing that the knife/axe/torch weapons were used by punching, instead of having their own dedicated button, and that you need to select the fist in order not to waste ammo. As good as the punch animation looked, it was a bit annoying to get used to the fact that the punch doesn't come out instantly, as the delay meant I found up taking a lot of unnecessary damage. Level geometry was really awkward at times as well, and the fact that you can't even punch the first boss was a real let-down (luckily you can punch the second boss, that was a lot better)! Anyway, all of these complaints are nothing compared to my final complaint: you didn't give the player a manly victory pose when he beats a boss! C'mon man, rip that shirt off, you already had the sprite in the intro cutscene! But in all seriousness, it's a decent game, albeit a little clunky in my impression.

Harlemblack responds:

Thank you for the thorough review. I keep it simple to include only three action buttons. On the odd levels, it is not a boss actually, more like an avoidance challenge. Haha yea good idea about the victory pose. For the next project, I guess. Cheers!