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Reviews for "Becloudead - Christmas Special"

Well that was a pain in the ass. I had to beat hard mode twice to get the medal. Second time I did without dying because I went berserk when I didn't get the medal.

HeadbanGames responds:

Sorry for the inconvenience, we were saving the medals data for resyncing in case of errors, but there was an issue with the resyncing code, it is fixed now and great job on that flawless run!

LOVE IT

Really can't get into this game due to the combat system. It's weird that it's so heavily rhythm based yet has no real audio feedback regarding if you pull of a combo or not, there's a good reason most rhythm game's are music games, without the feedback it just feels off. It's a rhythm game without a sense of rhythm.

On top of that I don't really get the point of the combo system. Like, I seem to be able to swing faster just by mashing the button.

To make things worse, I get sent back to the start when I die, I'm trying to a grasp on the combat system, why am I being forced to do the basic platforming again? Gave up after getting by the zombies only to die to the wolf twice.

Not sure why the roll is down + x. Perhaps x gets used for something else as I didn't get far but it seems like there's no reason it couldn't just be down or x.

Credit where it's due on the atmosphere, nice to see a game have a foreground layer with faster parallax than the main, works well with the tree.

Overall though, wasn't much incentive to try and grasp the game's mechanics.

HeadbanGames responds:

Thanks for the feedback!

Like we mention in the demo and in the description, these specials are built on an early alpha build of the game.

There is a lot more we are planning, we're aiming for a 2020 release and we'll be polishing it regularly throughout the development.

Adding sound cues to the combos is a nice idea, I'll look into that.

You can swing fast if you choose to, but you will only alternate between hits 1 and 2.
Hit #3 does more damage and has special attribute with some weapons, the knife for example cuts off zombies arms (zombie minus one arm does 25% less damage, 50% if you cut both)
Hit #4 is even stronger than hit #3 and with the knife it will take off zombies head (reduce 50% damage).
Also hits 3 and 4 pushes enemies back further.

Currently there are only two weapons, but we have more planned and you could eventually build your own combos mixing different weapons.

There are 2 checkpoints in each special, each special takes about 10 minutes to beat. I think that's fair enough.

X without down is used for the dashing ability later on.
Rolling can't be just down, because that is used for crouching, low attacks and to drop down to a ledge or a ladder (with jump).

work on the graphics. would love to see somrthing like this on steam

HeadbanGames responds:

Thanks, we will be polishing it regularly!
We have a Steam page setup already, but we won't release before 2022.

ok its a work in progress obviously but whatever you do dont die while rolling you get frozen at the respawn point, and combos are a little eh and to your credit you tried but dodging is luck based sometimes you come out ok other times you get whacked mid roll. i would say i disagree with the rolls ive even had an AI test to back it up i specifically programed it have ¨perfect¨ timing ( i basically jerry-rigged your game) long story short it still got whacked mid roll less than me but it still happened.

HeadbanGames responds:

Hi thanks for the feedback and for the bug report.
I added the checkpoints a couple of days ago, I tested it plenty, but missed the rolling issue, it is now fixed!

As for rolling, there's no luck factor to it, it's all about timing.
Aside for snakes, spikes or fire, you can roll through any enemy or obstacle without taking damage.
As long as you're playing the roll animation nothing can touch you, did you experience something different? was it with a specific type of enemy?
Note that if you end your roll right into an enemy or an obstacle you will take damage, even if you instantly roll again, you need to time you're rolls.